der_kluge
Adventurer
Like I asked before, what about 4e impedes your role-playing (and, conversely, what was present in previous editions that aided it)?
I've got plenty of role-playing to do --sometimes much to the chagrin of my friends. Would you like to hear about my Gnostic, quixotic Dragonborn paladin who marks foes with his semi-divine semen? Thought not.
For the life of me I can't see how 4e gets in the way of role-playing (which isn't, of course, to say that you're wrong in disliking 4e)
I don't think that 4e detracts from role-playing any more than Monopoly detracts from role-playing. You don't even need a damned book to roleplay anything.
But I do feel like 4e replaces the sense of what it means to be a "character" with a list of abilities and powers. I feel like wizards aren't really any thematically different from clerics, and not all that different from warlords, et al. It's the sameness, and blandness in an effort to balance all the classes that has completely sucked the flavor out of the game for me.