No offense, but your race writeups aren't really to my taste.
You can also find a ton of the
Star Wars species converted here:
Saga-Edition.com: The Star Wars Saga Edition RPG Databank » Races
This just seems to be a "if you want this race, see page xx in this book or look at an article on wizards.com" ... Maybe I'm just missing the section on conversions?
The main thing with standard d20 races is that a lot of them have "+X to Y" abilities, which in Saga Edition are usually converted to rerolls, ability to take 10, or conditional feats ("Moongalian Devil-Lizards who are trained in Jump get Skill Focus (Jump) as a bonus feat." instead of "+8 racial bonus to Jump," for example.) This is done to avoid too many stacking modifiers, which throw game balance out of whack. So as long as you keep this in mind when importing them in, you should be good to go.
Yes. This is exactly what I would do.
Gary Sarli, one of the original
Saga Edition designers, put together a conversion document here:
Saga Edition Conversion Guidelines :: GMSarli Games
This one seems like it could have some useful stuff in it, although it's geared towards converting a character from the old Star Wars game to the new one but it has got some useful info, I suppose.
Finally, if you don't want to use my "orc" writeup, I recommend Gamorreans as an orc analogue.
Yes, I was thinking the same thing.
Sorry if I seem ungrateful. I guess I'm just being picky ...
I just thought I'd mention some of the changes I'm thinking of making:
1) I'm going to ditch Initiative as a skill. I never understood why they made it one in SWSE. I'm going to add Insight as a skill, though, and I'm going to port over the "feint" usage of Initiative, as well as some of the Perception usages.
2) I'm going to combine Climb, Jump and Swim into Athletics like in 4e.
3) I'm going to use a number of the 4e combat/movement rules -- eg. 1:1 diagonal movement, bull rush and grapple being simple ability vs defense checks, and that kind of thing. Although that being said, the SWSE rules for grappling aren't as bad as 3.5's were.
4) I'm not going to track XP. I'm just going to do the "everyone levels up when it seems most appropriate" thing.
5) I'm going to see if I can somehow use 4e's rituals and alchemical items. The biggest issue I can see would be balancing the cost and dealing with the 30 levels vs 20 levels discrepancy.
6) I'm thinking of making second wind a per encounter ability rather than per day. I don't know how much of an effect this would have on balance ... the Extra Second Wind feat would thus enable you to use a second wind more than once an encounter. I don't know how often that would ever come up, though. This one's still very much up in the air. Perhaps I could make it useable a certain number of times per day but still only once per encounter. Perhaps as many times per day as your Con modifier (minimum 1)? Thus the feat and talent keyed to it could still grant an extra usage per day.