John - did you ever check out that Fantasy Concepts pdf? I want to know if it's worth spending money on (I know it's only $8 but still ...).
Good to know. Thanks.I bought a print copy and skimmed through; it didn't light any fires under me, to be honest.
-The Gneech![]()
Good to know. Thanks.
So my players have voted to keep "high fantasy" races (they don't want just humans) and they also want to keep the old +/- racial ability mods rather than the new +/+ ones. Do you think it will work to just use any old d20 race with Saga? One thing I liked about 4e was that they managed to balance the races without needing level adjustments. One thing I'm trying to do is see how many, if any, of the Star Wars races can be reskinned as fantasy races. The ewoks, for instance, could be reskinned as halflings with minimal changes, I think. But one of my players really enjoys playing monster type races -- he really wants to play an orc but so far I've never let him. His 4e character was a minotaur. Any thoughts?
No offense, but your race writeups aren't really to my taste.
This just seems to be a "if you want this race, see page xx in this book or look at an article on wizards.com" ... Maybe I'm just missing the section on conversions?You can also find a ton of the Star Wars species converted here:
Saga-Edition.com: The Star Wars Saga Edition RPG Databank » Races
Yes. This is exactly what I would do.The main thing with standard d20 races is that a lot of them have "+X to Y" abilities, which in Saga Edition are usually converted to rerolls, ability to take 10, or conditional feats ("Moongalian Devil-Lizards who are trained in Jump get Skill Focus (Jump) as a bonus feat." instead of "+8 racial bonus to Jump," for example.) This is done to avoid too many stacking modifiers, which throw game balance out of whack. So as long as you keep this in mind when importing them in, you should be good to go.
This one seems like it could have some useful stuff in it, although it's geared towards converting a character from the old Star Wars game to the new one but it has got some useful info, I suppose.Gary Sarli, one of the original Saga Edition designers, put together a conversion document here:
Saga Edition Conversion Guidelines :: GMSarli Games
Yes, I was thinking the same thing.Finally, if you don't want to use my "orc" writeup, I recommend Gamorreans as an orc analogue.
1) I'm going to ditch Initiative as a skill. I never understood why they made it one in SWSE.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.