Wanna play a fighter (not a ranger, because that is inevitably nature-themed) who specializes in archery?
I'm curious, what makes a ranger "inevitably nature-themed"?
Wanna play a fighter (not a ranger, because that is inevitably nature-themed) who specializes in archery?
I'm curious, what makes a ranger "inevitably nature-themed"?
Welcome to EN World!
And you raise a very good point. In 4e, rangers get a choice of Dungeoneering or Nature. Take Dungeoneering (what adventurer wouldn't want that?), ignore Nature, and don't look back. There. That's your nature-free archer / two-weapon combatant. Especially now that in 4e there are no default animal companions or nature spells for rangers.
So, a few months before it came out, I went out and sold all my 3.x books to Half Price Books.
1) The extreme cookie-cutterness of the characters. Every character seems to be plotted out in advance. You get 4 powers a level, each one similar, and two builds.
Well, Terrible Trouble at Tragidore certainly was a Dadaist masterpiece: a veritable manifesto of the rejection of traditional aesthetics...Do you think the wrote The Complete Priest's Handbook as a pure form of artistic expression?
Every character seems to be plotted out in advance.
No where close to what 3E required, with planning for Feats, PrCs, etc.