I've got an easy fix for this part, at least - just increase the DC by +2 for each strand that hits a given target. Ropers are smart - they'll concentrate most, if not all, of their attacks on one target, so this cuts down the number of rolls by a bit.Now you have to roll four to six Fortitude saves.
What is this fixing?I've got an easy fix for this part, at least - just increase the DC by +2 for each strand that hits a given target. Ropers are smart - they'll concentrate most, if not all, of their attacks on one target, so this cuts down the number of rolls by a bit.
That's significantly out of context. It is nowhere near that bad. It actually says, "If the characters attempt to negotiate with the roper, allow player characters to make Diplomacy checks. Since the roper isn't very hungry right now, it can be satisfied with a simple change of fare." Additionally, it "listens to any pleas to save the character."The text for the adventure says that after it kills one PC, it will negotiate for the delivery of a different kind of food. Sweet.
Yeah, I know that - on both counts. The roper is hugely overpowered; I think we can agree on that. Another, probably better "fix" would simply be to reduce the amount of Str damage (to, say, 2d6) or rule that it's either poison or a negative energy effect. I'd lean toward a venom of some sort, since that makes more sense. With poisons, also, the DC increases (at least, that's the way I rule it - if you get hit multiple times by the same poison before you make the initial save, the DC increases and the effect remains the same). The way it reads (take damage or make a Fort save for no effect), it seems like it IS a poison.What is this fixing?
First, the damage is Strength damage. It stacks. Having only one save probably hoses the roper. (Heh.)
True. But it's really the same amount of rolling, no matter how many targets it attacks - each one will have to roll a save on a hit. That's what Noumenen is saying, too: "First you roll six ranged touch attacks for each one. Obviously at least four of these are going to hit. Now you have to roll four to six Fortitude saves."Second, whether a roper would concentrate tentacle attacks probably depends on how the DM runs combat. If the DM rolls one attack, then the player rolls a save, then the DM rolls 2d8 Strength damage, the roper probably won't be attacking one target with more than two or three strands.
Did the sorcerer also roll 20 after 20 for SR? I think not. This tactic only works if 2 things occur: (1) the sorcerer has assay resistance and can still manage to wipe out the ropers with only half his spells functioning, (2) the DM designs the encounter stupidly such that the ropers do not position themselves in an advantageous location (they dwell in caves, so what idiotic roper dwells in a cave with a longer-than-50-foot section where he can be pot-shotted from?).My group was about level 10 so the three ropers probably should have taken them down without a problem. ... vulnerable to fire. While the thief and fighter got slowly eaten the sorcerer was sending round afther round of scorcing rays at them and I believe the cleric helped as well.
I remember that encounter quite well - none of the characters died. The roper just grabbed one of them and then the party negotiated until the roper was happy.Forge of Fury, the second adventure WotC released for 3E, had a roper encounter, at a point where the PCs would be 4th level. (Maybe 5th, but doubtful.)
[...]
Some people claim they got through this encounter without losing a PC or having their DM take it easy on them. I just smile and nod. (I took it easy on my PCs, having the roper negotiate after one was simply paralyzed, and it was still a NTPK. Twice.)
every adventure should have a similar one, i.e. an encounter that cannot be won through brute force.
Did the sorcerer also roll 20 after 20 for SR? I think not. This tactic only works if 2 things occur: (1) the sorcerer has assay resistance and can still manage to wipe out the ropers with only half his spells functioning, (2) the DM designs the encounter stupidly such that the ropers do not position themselves in an advantageous location (they dwell in caves, so what idiotic roper dwells in a cave with a longer-than-50-foot section where he can be pot-shotted from?).