Skyscraper
Adventurer
Skyscraper: Do you track lethal/non-lethal seperately? If someone has any non-lethal damage on them, are they knocked out unless the lethal damage equals their total HP? In which case, you pretty much need to hit only 1 or 2 "non-lethal" shots and have the rest be lethal. Or, does only the "last" hit count to whether it's lethal or not?
No, i don't track lethal/non-lethal, i keep a single HP count for creatures. As long as the target of the attacks remains above zero HP, damage is of no particular type. It's only the last blow that counts to determine whether the target is killed or knocked unconscious. How we play this is that if a player tells me that his PC attacks for non-lethal damage at any time before he hits for the last blow (the one that brings the targe below 0 HP), then we're fine. Usually players declare at the outset of battle whether they want to hit for lethal or non-lethal, but sometimes they change in the middle of battle too.
This being said, we don't describe most "intermediate" hits as being gut-wrenching. In other words, each time a PC hits a target, he doesn't necessarily drive his sword through his gut until it protrudes through his back with intestines hanging from the sword's tip. Quite on the contrary, we've fully embraced the entire parry/morale/fatigue/minor cuts approach to combat, where only the last blow might be a gut-wrenching one. The resuilt being that a player changing from lethal to non-lethal in the middle of battle makes a bit more sense (though it could still work even if the target is "really" wounded).
What i don't allow is a player asking me retroactively that a blow be non-lethal when he never said so before and the target is already killed by his final blow.
Sky