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Superheroes of the Trust Game Thread III

Star drops to near the ground and tries to circle around a bit as she approaches the League base, weaving between buildings to hopefully stay out of sight. "The Hall is on fire. The helicopters are still here. You guys doing all right?"

"And, Optic, any pointers on taking down a copter?"

[sblock]Move Action: move at 500 mph, circling around a bit to avoid the direct approach between the locations. Stealth 21: Roll Lookup

Def: 22/13. Toughness +9/+10 DR. Bruised x4. Staggered. Displaced. Fatigued. [/sblock]
 

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So since things are pretty messy, here is a summary/minor cut scene of what is happening:


On the Boardwalk, you have begun to contain the problem. You have captures Stratos, Devil Ray, Megalodon, and Black Star, and cleared the outdoors of bad guys. Among the good guys, Hope is disabled, Nereid is out, and Star and Skylark are staggered.

Orion, Hiroshima Shadow and the Animus Queen are holed up in the Paradise Hotel with a whole lot of mind-controlled individuals. Spore-infected people are still fighting and rioting in other buildings nearby.

Apollo and Optic are off hunting a hijacked airplane.

The military has retaken Lonely Point Naval Station, but the Maestro, Dr. Simian, and Medea teleported away. Their current location is unknown.

The police are struggling to contain a spore infestation at city center, with the help of the Next Gen. They have, however, set up a perimeter around the stadium which Wren's conjured bonds and Hope's air purification and ice walls (which won't last forever by the way) managed to contain.

Meanwhile, street fighting in the West End is raging out of control, with the newcomers Syko and Syke making a dent but not fixing the underlying problem.

Freedom Hall is burning in a number of places, its force field and external defenses destroyed. Two gunships remain in the air, and the two Black Hawks have dropped thier troops and are waiting to pick them up again. The attackers have high-tech weaponry, and some are a bit more powerful than the others, including Killer Bee. Star has just arrived on the scene, compelled by the Viridian-related spirits that are currently inhabiting her.
 


Wren has two choices. Take out more bad guys, or heal his allies. Considering the numbers, he opts to heal someone. Heal most beneficial ally that would make a difference this upcoming round. (If removing staggered would help them get complete action, then that is first priority. If not, then Hope first option to be healed.)
 
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What was I thinking? I should have got healed before attacking here. Not being able to fly easily is going to make this much tougher than it needs to be. Well, I don't have to rush in like a fool. Star tries to remain hidden and creates some plasma attacks set to attack the tail rotor of one of the Apache gunships in about 10 seconds. She switches the channel to the one Daedalus has been using, "Okay, I'm outside. I'll be starting on the helicopters in a few, but don't expect anything right away."

[sblock]Plasma on Trigger: attack Apache in 2 rounds.

Vehicles have terrible defense, right? Power Attack for 5 then.

Freedom Hall is in the park, pretty much, right? So I guess Star would be hiding in a tree?[/sblock]
 

(Moving things along slightly)

Some police vans finally stream onto the boardwalk, providing some assistance in securing the scene. Officers in riot gear and gas masks jump out and try to contain the problem.

Meanwhile, more from Duncan Summers "I'm picking up information about a cure for these spores. It seems that a new anti-fungal is among the many new products that Grant Industries is about to release. My sources say they've contacted the government about mass distribution. Something is fishy here..."
 


Wren starts to healing, starting with Hope (now not Disabled). The police have surrounded the hotel. The leader, a captain named Bill "Bulldog" Maddocks, approaches the group. Tall and broad, with piercing blue eyes, he says "Thanks guys, but we have this. AEGIS armor suits will be here shortly to clean it out."

Meanwhile, Star is hiding in the smoke while setting up plasma balls to strike at the helicopters, but she and the League probably will need help.
 

(Moving things along slightly)

Some police vans finally stream onto the boardwalk, providing some assistance in securing the scene. Officers in riot gear and gas masks jump out and try to contain the problem.

Meanwhile, more from Duncan Summers "I'm picking up information about a cure for these spores. It seems that a new anti-fungal is among the many new products that Grant Industries is about to release. My sources say they've contacted the government about mass distribution. Something is fishy here..."

"So is that 'the cure is worse than the disease' bad, or just improving the wealth and status of one of their allies bad?" Megan asks quietly. Star plots another attack, this one going to the other Apache with a shorter "fuse." Second verse, pretty much the same as the first... Hmm, should I try to blow the gun off the transport helis - they don't bristle with weapons like the other ones, or just try to crash them too. Or I could try to slip away so I'm not in line with any return fire.

[sblock]Same thing. Other attack helicopter. 1 less round delay.[/sblock]
 


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