Fallout 3 - Today's the day!

The city sections of the game are annoying me a bit -- they did a nice job of making it very mazelike and blocking out out of areas you aren't supposed to be able to reach, but the cost is that you don't have that "I can literally go anywhere" feeling like in Oblivion.

I also find I get lost easily, particularly in the vaults...
This isn't really a spoiler so much as a tip for everyone, so I'll go ahead and tell you that when you're blocked out of an area, it often means that you're supposed to use the metro system.

Regarding my previous comments, I'll also add that I've found it vitally important the puny 10mm pistol be phased out as your primary sidearm. That 6 damage is pretty much nothing, and certainly not the weapon to use on the big ants. If you can't find a better weapon and you're feeling discouraged, then heed this spoiler:
keep following the main storyline and you'll soon have more guns than you know what to do with
.
 

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Last night I accidentally stumbled on the end! I thought maybe there were a couple more plot twists ahead but suddenly, bam, done. So I will go back to a previous saved game and do a lot of exploring and side quests as I think there's still a lot for my first character to do before winding things up.
Not sure whether to say congrats or sorry. :)

I've heard of this happening. I hope I don't stumble across this abrupt ending.
 

By the power of Greyskull, this is a wicked fun game! In fact, I feel fine calling it the best RPG EVAR (and yeah, I've played 1st 2 Fallouts, KOTOR, BG, Planescape: Torment and LoZ:OoT).

I'm doing my best to leave the main quest aside for side quests so as to not "stumble across the ending" as has been mentioned, before getting done what I want to do.

Man, Mirror's Edge is out this month...it's gonna hafta wait a bit, I'm sure.
 

Regarding my previous comments, I'll also add that I've found it vitally important the puny 10mm pistol be phased out as your primary sidearm. That 6 damage is pretty much nothing, and certainly not the weapon to use on the big ants. If you can't find a better weapon and you're feeling discouraged, then heed this spoiler:
keep following the main storyline and you'll soon have more guns than you know what to do with
.

Strange. I'm not heeding your spoiler at all, but I don't remember the last time I needed to use a pistol other then to finish off someone badly wounded. My primaries are rifles and shotguns (and the minigun, which is fun against the super mutants and such).
 

Met the Family last night.
You KNOW you're starting to get into the mentality when you usually play good characters, but you start hoping they end up your enemy just so you can loot the place because of all the ammo they have. "Stay good, self, stay good" Wierd little freaks, but I got a free perk out of it. Arefu seems to like me too, although their tokens of gratitude are a bit...uh, strange.

Him: "Here, have this. I've been storing it in case things started to get bad"
*You receive Beer*
"Good survival strategy there..."

And then there's the crazy lady.
"Here! Have one of my delicious chocolate chip cookies"
*You received dented tin can*

For those who are following the evil path: When you gut someone in a town, will they automatically all turn hostile toward you, or does it only count if they see you?
 

Strange. I'm not heeding your spoiler at all, but I don't remember the last time I needed to use a pistol other then to finish off someone badly wounded. My primaries are rifles and shotguns (and the minigun, which is fun against the super mutants and such).
Not sure what you think is strange about my post, but the point I was addressing is that some people might have trouble finding a rifle or shotgun in the first place (there's no weapon store in Megaton, just a supply store that carries a random assortment of junk), and might not be aware exactly how sub-par that 10mm pistol they start with is.
 
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Met the Family last night.
You KNOW you're starting to get into the mentality when you usually play good characters, but you start hoping they end up your enemy just so you can loot the place because of all the ammo they have. "Stay good, self, stay good" Wierd little freaks, but I got a free perk out of it.
A free perk, huh? All I got was a schematic for a melee weapon.

You can steal like crazy without it hurting your karma much as long as you actually choose the do-gooder path for missions themselves. I'm the biggest klepto/pickpocket/burglar/hacker you've ever seen, and my pipboy still displays me with a halo over my head. Of course, all of that karma actually cost me the opportunity to recruit a follower. I was literally too good for him.
 

You can steal like crazy without it hurting your karma much as long as you actually choose the do-gooder path for missions themselves. I'm the biggest klepto/pickpocket/burglar/hacker you've ever seen, and my pipboy still displays me with a halo over my head. Of course, all of that karma actually cost me the opportunity to recruit a follower. I was literally too good for him.
Talk to Vance again. See if you get a 'Teach me the ways of the vampire' option.
 

Ok, so after a week with this game, I am realizing that while I enjoy it, it will ultimately not hold a candle to the amount of time I have spent with and the pleasure I got from Oblivion. Which is probably good as I've been neglecting my life over the past week! But I hit that spot where it has become as much a chore as a pleasure. It happens to me a lot in games, so no biggie.
 

With me, it's been just the opposite. I started out with the impression this was going to be such a slog (as Oblivion was a slog for my combat-weak thief), but as time goes on I'm discovering new ways to raise hell. Wish I could find Dogmeat, or at least one follower, but that'll give me something to work towards this weekend (no spoilers on that thanks).

Though I will says that stealth seems like a kind of weak skill for stealth kills. I've got about a 65 now, and I can't creep up on any hostile mob, even in the dead of night.
 
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