So I have the Martial Powers book.

*To be honest there is nothing I've read so far that has really disappointed me as such, I'm just a greedy sod who wants more of this quality of stuff. So far this book has done nothing but impressed me. I was worried that there would be inevitable power creep with a book of this sort, but I'm not really seeing that. Sure some people will find some powerful combinations but really I'm impressed with how stacking, economy of actions and other issues from 3rd Ed have been handled. I've not found anything I would want to ban as a DM yet, where as in 3rd Ed I would easily find power creep with each new sourcebook.

Hey, this is really great news! Thanks for mentioning this. (though i was probably going to get the book regardless, WotC's shenanigans in 3.5 still sting a little)
 

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Are there any feats/powers that will improve my armour class?

Plenty although most as you would expect are situational. There are also plenty that allow none Leader characters to aid their allies AC.

Actually one thing I liked about this book is that it seems that the roles seem a bit more blurred in some areas. The Fighter Defender for example, could become a bit more effective at damage but at the expense of some of his AC (Striker-like), or with feats/powers aid allies AC (Leader-like), yet still remains within their core role.

Not sure if they is true for the other classes, although the Rogue getting Rattling powers means they are bit defender like giving an opponent negatives to attack roles.

Or any feats/powers that are for users of Heavy Armour only?

Not looked through in that much detail.
 

What are the builds for each class?

Not sure about the interests in builds since they have no impact on play, but I'll list them anyway.

Battlerager Fighter (Big brutal hitter)
Tempest Fighter (Two weapon Fighter)
Beastmaster Ranger (Beast Companion)
Aerialist Rogue (Fast moving)
Cutthroat Rogue (Intimidating rogue)
Bravura Warlord (Risky and Aggressive Tactics)
Resourceful Warlord (Exploits opponents weaknesses)

Of those only the Aerialist Rogue is focused on a Class Feature that appeared in the PHB.
 

On the Racial side (I seem to be fond of these): Could you give us examples on these,

There are a lot of racial features like paragon paths (mentioned the Fighter ones earlier, and a Drow Rogue), An Eladrin Ranger (Blade Banshee) and Genasi Warlord (Concordant Leader) for a couple more examples. Plus plenty of feats that are racial.

maybe what kind of the fighter dargonborn paragon path is?

It would suit any Fighter build to be honest, it improves their Dragon Breath and and bonuses when bloodied. It might even be worth taking for a none Fighter via the multiclass feat.

Are the requirements race + any martial class or race + fighter for example?

All of the Paragon Paths (I think there are about 12 per martial class) usually require the martial class of the chapter they are in (although one or two are class A or class B, some are even Class A and B), the racial ones require race and class. Some class ones require you to have a particular class feature, but most are open to any build.

Second one: are there weapon specific powers for other classes than fighter and if so, could you give small example for warlord?

Yes, as you can imagine there are many for the rogue limited to rogue weapons, ranger has some limited to ranged attacks or two weapons. The Warlord has some ranged powers limited to heavy thrown weapons. But most do not have requirements like that. That really remains a Fighter class schtick.
 

So is Beastmaster the only new class ability option added to the Ranger?
I don't suppose there is any ablities/powers that let them use thrown weapons...
 

So is Beastmaster the only new class ability option added to the Ranger?

Yes but as I mentioned earlier it's probably only a 3rd of the new powers that have the Beast Keyword.

I don't suppose there is any ablities/powers that let them use thrown weapons...

I'm not exactly sure what you mean by this, there are plenty of ranged powers in the Ranger section (just like there are in the PHB). Thrown Weapons count as ranged weapons for powers, so there is nothing to stop Rangers using thrown weapons before. Although you'd still have to use Dexterity when using a heavy thrown weapon because that's what the power says to use. I haven't notice an powers specifically giving a benefit for using a thrown weapon or requiring one (except the Warlord ranged powers).
 




Anything (feat, paragon path) for an archaeologist-type rogue?

Any news on the skills side (new uses, for instance)?
 

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