Badwe
First Post
I always wanted to play a Necromancer in 3rd edition, owing to having fun with such things in Diablo II and Warcraft 3 (and eventually, world of warcraft), but it never really manifested, there was always some kind of a hiccup. In 4th ed, the game doesn't even pretend it wants you to be an evil character, and that's probably the better way to go over letting a player foolishly think they could be a necromancer or other evil character.
I think evil parties work better than evil characters, and even then "evil" is more like "unaligned" or perhaps "mutually loyal to an ostensibly evil overlord". Much of the raid and loot mentality of old D&D is decidedly self-serving and potentially non-good anyway, especially if it's not orcs or goblins you're chopping to bits.
In retrospect, though, if I was the DM, I would have wanted to try to prevent necromancers too.
I think evil parties work better than evil characters, and even then "evil" is more like "unaligned" or perhaps "mutually loyal to an ostensibly evil overlord". Much of the raid and loot mentality of old D&D is decidedly self-serving and potentially non-good anyway, especially if it's not orcs or goblins you're chopping to bits.
In retrospect, though, if I was the DM, I would have wanted to try to prevent necromancers too.