Swordmage Dimensional Dodge question

One possible situation.

(a) You are a warlock who has picked up this power by multiclass powerswap. You don't have concealment at the moment (you didn't move enough on the previous turn). By teleporting, you gain concealment, which might make it a miss.

(b) You teleport into a spot that has cover or concealment from the attacker and it similarly effects the outcome of the attack.

But in addition to that, it will also interupt effects.

Becomming stunned/dazed or, losing the ability to use utility powers (a power I used against my players last night) would mean no immediate actions ... this takes place before the damage and effect that would cause those conditions.
 

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I'd make it so that the character teleports BEFORE they take damage.

Otherwise it'd hardly be a dodge would it?

And, hey, it's a daily so it's hardly overpowered.
 


So the Swordmage would get to make an Opportunity Attack, and if he kills the Enemy then their attack is invalidated =)
Nope.

The enemy has already attacked. What's been "interupted" is the damage, not the hit. Check out the order of operations, PH p. 269.

...and I've not been able to find the previous thread on this subject... :(
 

No, what's been interrupted is the -hit-. The hit is the triggering event, the interrupt occurs before it.

That's how interrupts -work.-
 

My mistake. Let me try again:

The enemy has already made an attack roll. What's been interupted (that is, "you go before...") is the determination of whether or not the enemy hits or misses. The attack roll has not been interupted, so there's no OA.
 

Nail,

Correct me if I am wrong, but there is no way (short of extreme circumstances) to avoid a hit by teleporting adjacent to the attacker. So the odds of avoiding the hit is essentially nil. Does that not make the power pretty limited for a daily?

EDit to add: I'm thinking this power should be a reaction if played the way you view it, as making it an interrupt has little to no bearing.
 

In other words: "Hey it is a level 10 Daily, man. Give it a break!"

The flavor text would agree with you.
Dimensional Dodge flavor text said:
As the enemy prepares to riddle you with arrows from afar, you
vanish and reappear right next to it.
 

Nail,

Correct me if I am wrong, but there is no way (short of extreme circumstances) to avoid a hit by teleporting adjacent to the attacker. So the odds of avoiding the hit is essentially nil. Does that not make the power pretty limited for a daily?

EDit to add: I'm thinking this power should be a reaction if played the way you view it, as making it an interrupt has little to no bearing.

It has very little benefit as an interupt, but it does let you pop into say ... a tree that is behind the archer to get a small concealment boost.

The power still gives you a teleport that is much farther than other powers without using an action on your turn. Teleporting more than 12 squares is farther than you can get on a move + charge.
 

In other words: "Hey it is a level 10 Daily, man. Give it a break!"

The flavor text would agree with you.


Yep, pretty much. So, I should ask then, are you arguing RAW or RAI? By RAW, I think I would agree with your interpretation (and thus a lot of Ranger powers would be wrong based on flavor text too), but if you use flavor text to help determine RAI, then I would disagree with the interpretation.

Hope that makes sense. ;)
 

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