thecasualoblivion
First Post
When the system actively interferes with immersion then yes, it does not seem to be as geared towards deep roleplaying as ones that do not actively interfere with immersion.
GM: The Goblin strikes at you. Take 9 damage.
PC: That bloodies me. Ok. Thaglec stumbles back clutching his wounded arm then he..
GM: No, I don't want to call that a wound in case it gets healed by an inspiring word.
PC: What?
GM: If it gets healed by the cleric, then it was a wound. If it get healed by the warlord, or resting it was just shaken morale.
PC: But Thaglec is a foppish swashbuckler, when do I get to make quips about ruining my wardrobe while running people through?
GM: Just wait till after the battle then retcon in your dialouge.
PC: ...
Or better yet please explain to me how a PC would describe from a first person perspective what it feels like to get healed by a healing strike from a cleric of Pelor. Remember that it only works if it draws blood (or shakes morale).
4E doesn't sweat the little details that immersion-heads seem to require. It even says it does not. "4E: we don't sweat the little details. Just play the damn game already!" Its built right into the core of the system. Its like complaining that tires are black.
This doesn't sit right with some people, but thats just too bad. The last time around, D&D did sweat the little details and it bothered the living s*** out of me. Just gummed up the game for no good reason. I care more about having the game run well than the stupid little details.
If you want to discuss whether or not the ignoring of little details is a good or bad thing, thats fine. That is not what we have here.