...I guess the easiest way to beat a castle would be to declare it an enemy and stand within 15' of a corner, then use CAGI to draw the walls off its foundation and collapse the castle!
There's a living tower in "House of Strahd".
Just sayin'.....

...I guess the easiest way to beat a castle would be to declare it an enemy and stand within 15' of a corner, then use CAGI to draw the walls off its foundation and collapse the castle!
"instead they believed that the game part of D&D was the most important and instead of narrative control, just made game elements they believed were fun without consideration for narrative or simulation" -- you.I never said their design was careless or cluelss (please don't put words in my mouth.)
What I'm questioning is when people seem to be deliberately problematizing what look to me like clear design goals/choices.What I'm questioning is if those goals and designs are being misrepresented by fans...
I don't think 4e is proof against all criticism. Hell, my group isn't close to done formulating our critique of the system. But I do like to chip in when people make a big fuss over problems that, from my POV, they're basically inventing (like quantum wounding... sheesh)....but I'm also not blindly making up stuff or intepreting things without some proof to defend 4e against all criticism.
And on this we can agree!I want a better game next time...
Just a nugget of food for thought, 4e wouldn't have come to be if people didn't have complaints just like this about 3e. What would've happened if those complainers simply stopped complaining when they were told 3e had no flaws?
"instead they believed that the game part of D&D was the most important and instead of narrative control, just made game elements they believed were fun without consideration for narrative or simulation" -- you.
I was paraphrasing (but I didn't mean to misrepresent what you wrote).
"What I'm questioning is when people seem to be deliberately problematizing what look to me like clear design goals/choices.
Correct. It's clear from a reading of the rules.
Anything that can move can slide. And many powers push, pull and slide more than 1 square. CAGI is one of them.
Yes, because the rules of forced movement apply to anything that can move. If a human is slowed to a move of 2, it can still be pushed 5 by a warlord power.
Well is it gamist or narrative driven?... personally I think it's purely gamist, and I can accept it as such in the same way I can accept the Cadwallon rpg... but I also feel that many fans are pounding the red circle of gamism into the square peg of narrative based gaming... and was wondering if the designers had commented on this or if there was anything explicit concerning it in the books...sorry this got to you so badly.
One of the reasons why I dislike the whole narrativist gamist simmulationist thing... Or at least feel "Narrativist" shouldn't be on the compass like that... Narrative seems like it has ultimate power so to speak... You can achieve the same narrative with either gamist or simmulationist elements.It's layered on top of either "style." It doesn't control anything, it's achieved through use of the other two.
Just a nugget of food for thought, 4e wouldn't have come to be if people didn't have complaints just like this about 3e. What would've happened if those complainers simply stopped complaining when they were told 3e had no flaws?