Hmm I'll grant you that.
But I ask you how many simulationist games have appeared and been suscesful in the last 10 years?
Maybe the question should be: How many simulationist D&Ds have appeared and been successful in the last 10 years?
I count 1 that lasted for 8 years. Not too shabby, eh? Of course, 3E also had a lot of "gamist" stuff, especially in it attempts to balance classes (and still fail at it on many accounts) and party vs monsters.
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This is a good point. A lot of people are seeing examples of players being given a larger piece of the "control pie" and reading that as narrativist. It certainly can be, when the purpose of giving the players that slice of pie is to allow them to use it to affect the outcome of the campaign's story. But it can also be purely gamist, when the purpose is to give the players more options for overcoming challenges. I think the purpose with 4e's powers is clearly to give the players options for overcoming challenges. Narration of the effects of those tools is entirely possible and overcoming challenges obviously affects the outcome of the story, but it doesn't mean the purpose behind the tools is narrativist-driven. If that were true, then the rules would limit the players to using those powers at dramatic moments or advise them only to use them when it contributes to the fulfillment of a certain theme or idea within the narrative and I see no evidence of that.
Come and Get It is "narrative" in this way: The player decides how he wants to affect the battlefield and choses his narration for it.
If 3E had a Come and Get It like ability, it would probably work like this:
Roll Bluff DC 10 + HD of opponent. Opponent makes Will Save DC 10 + 1/2 per level and then moves (provoking AoOs) towards you on a failure. Then you might get an AoO against the opponent (as a special feature of that feat, so you would want the Combat Reflexes feat). It would be a mind-affecting effect and Undead, Constructs and Oozes would be immune. The player doesn't get a chance to say "I am throwing some stones at the Construct, so he gets distracted from his original target" or "I am throwing some rations towards the Oozes so they finds a trail toward me".
The simulation approach to Come and Get will always define the narrative to use. You still get to define the narrative, but only if you use the simulationist details. Unfortunately sometimes you'll note that the simulation doesn't allow you to do things well enough to really faciliate the narrative you are interested in. For example, you might notice that you don't have the Taunt feat, or you face a creature immune to it and would have to find another way to describe what you're doing - but there is none.
Of course, the "gamist" part of 4E also constraints you - you get your narrative rights only once per encounter (speaking of Come and Get It).