Hmm... I could see then any attack that knocks a opponent prone could work. Since it takes a move action to get up and the negatives inflicted upon the target match pretty well with if you lost your weapon.Seriously. Target can't make attacks until it spends a move action to recover.
Hmm...I don't find their answer about sunder and disarm terribly convincing. Sunder I'm fine with, but disarm does seem like something you should be able to do.
They talk about not wanting to make it a power because it won't always be applicable depending on the opponent, but why not an alternative to a basic attack, similar to how it was in 3E?
I suppose then they'd have to consider how monster powers are affected. But with a weapon keyword in the powers that shouldn't be too difficult.
Basically, they said that many people "in the building," which I take to mean working for WOTC, feel that accuracy is very, very important. And then they took kind of a pro/con approach, with one guy arguing that accuracy was a little overvalued at WOTC, and the other guy arguing that people "outside the building" weren't valuing accuracy enough.For those of us who don't like sitting and listening to a podcast for an hour, what is the deal with sure strike?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.