When telling the story, using the 4E game rules, how is the game's voice informed by the meta-game considerations?
For example, in 1st edition, fighters obtained followers when building a keep at 9th level.
In 3rd edition, players were able to consistently and reliably be transported through the use of Teleport and Overland Flight around 9th level.
The story you told should have "included" these concepts in their telling. What meta-game considerations will influence what you say in a story and how you say it? What limitations or changes from previous editions have you noticed? How will the supporting infrastructure of skill challenges add to the flavor and context of the npc or rpg story that you tell? How influential can the PC's become on your game world, and at what points?
For example, in 1st edition, fighters obtained followers when building a keep at 9th level.
In 3rd edition, players were able to consistently and reliably be transported through the use of Teleport and Overland Flight around 9th level.
The story you told should have "included" these concepts in their telling. What meta-game considerations will influence what you say in a story and how you say it? What limitations or changes from previous editions have you noticed? How will the supporting infrastructure of skill challenges add to the flavor and context of the npc or rpg story that you tell? How influential can the PC's become on your game world, and at what points?