Well, you can tweek defenses with package deals- certain materials could be Ablative, for instance. That would let certain things walk around with tremendous defenses for not a lot of points...
Or perhaps standard defenses would be made cheaper by making them only 1/2 as effective against Killing Attacks etc.
Mainly, its a matter of finding your desired power ratio.
The second question would be whether you want to stay with HERO's inherent mechanical method of PC balance or whether you want to mimic RIFT's complete disregard for balance between classes. If the latter is desired, you build your "classes" with different point bases- the aforementioned 75pt Vagabond and the 200pt Glitterboy co-exist in the same campaign as PCs.
If its the former, you'll have to figure out what classes you'll eliminate or have PCs build towards.
Or perhaps standard defenses would be made cheaper by making them only 1/2 as effective against Killing Attacks etc.
Mainly, its a matter of finding your desired power ratio.
The second question would be whether you want to stay with HERO's inherent mechanical method of PC balance or whether you want to mimic RIFT's complete disregard for balance between classes. If the latter is desired, you build your "classes" with different point bases- the aforementioned 75pt Vagabond and the 200pt Glitterboy co-exist in the same campaign as PCs.
If its the former, you'll have to figure out what classes you'll eliminate or have PCs build towards.
Last edited: