Obryn
Hero
Everyone who uses weapons, that is?
Honestly, this is by far the most-taken feat in my game. (Second place is Toughness, in a complete reversal from 3e
) When folks are asking for advice, it's one of the first ones I suggest. Feats are cheap, and good feats can be hard to find.
In my group now, 5/6 of them have superior weapons. 2 people use Bastard Swords (Swordmage & Warlord), 1 uses a Fullblade (Cleric), 1 uses a Greatbow (Ranger), and 1 uses a Craghammer (Fighter). The only one without is the party's Wizard.
Personally, especially after Adventurer's Vault, it seems almost silly not to. In some cases, it's one of the few ways to get an extra +1 to attack. Failing that, a die size increase is a huge benefit that will pretty much make a difference on every single attack. (And, personally, I'm a huge fan of the Brutal property.) With the Transfer Enchantment ritual, you even avoid the 3e pitfalls of specializing in a hard-to-find weapon.
Now, I don't see this as a problem - in fact, I think it's pretty cool. I'm just wondering if everyone else is seeing this.
-O
Honestly, this is by far the most-taken feat in my game. (Second place is Toughness, in a complete reversal from 3e

In my group now, 5/6 of them have superior weapons. 2 people use Bastard Swords (Swordmage & Warlord), 1 uses a Fullblade (Cleric), 1 uses a Greatbow (Ranger), and 1 uses a Craghammer (Fighter). The only one without is the party's Wizard.
Personally, especially after Adventurer's Vault, it seems almost silly not to. In some cases, it's one of the few ways to get an extra +1 to attack. Failing that, a die size increase is a huge benefit that will pretty much make a difference on every single attack. (And, personally, I'm a huge fan of the Brutal property.) With the Transfer Enchantment ritual, you even avoid the 3e pitfalls of specializing in a hard-to-find weapon.
Now, I don't see this as a problem - in fact, I think it's pretty cool. I'm just wondering if everyone else is seeing this.
-O