4e Combat Playtest [FULL]


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Halford:
Healing word is as per 1st lvl, you should advance it...
Aside that, my only consideration is that a cleric would be better served with higher charisma and lower dexterity, but i see you chose the way of the sword (:))so...
Oh, and you chose Warpriest, in the end, too...
Maybe the Fighter multiclass feat in MP that gives you Combat superiority would fit well here...
 

Except that it does not give Combat Superiority it allows you to gain it once per encounter, which is distinctly more meh imo - I can mark from Warpriest and I am not too worried about skills. Frankly I am not impressed with charisma for Clerics all healing powers add you wisdom in any case. Plus dex adds to reflex and will is already covered by wis.
 

Except that it does not give Combat Superiority it allows you to gain it once per encounter, which is distinctly more meh imo - I can mark from Warpriest and I am not too worried about skills. Frankly I am not impressed with charisma for Clerics all healing powers add you wisdom in any case. Plus dex adds to reflex and will is already covered by wis.

Yes but the movement stop is very nice if you choose the right time to use it; but oh well...
 

Leif read this on page 6 of the Adventurer's Vault...
I think its pretty clear the bonuses do indeed stack.
On another note, nearly done!
That quote that you provided doesn't even address the issue at hand, which is whether the +1 bonus for m/w weapons stacks with the enchantment bonus of said weapon. Now, since every enchanted weapon MUST be of m/w quality, that would necessarily mean that an enchanted weapon MUST be of at least +2 enhancement. So, that would mean that even though the ph says it's a +1 sword, it's really +2 because of its m/w quality. Does that make sense?
 
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Otherwise, does Sharm meet with DM approval, with the possible exception of the "mystery m/w +1" to his magic weapon? (See post #55)
 

Masterwork armor REQUIRES an enhancement bonus. What would be the point of a non stacking +3 if it required +4 to come about?

Basically, the masterwork increases on heavy armor (+3 per upgrade instead of +1 for light) are to allow heavy armor to remain competetive with light armor combined with fully leveled up attributes.

I think everyone else though you were referring to MW armor Leif. I could well be wrong, but I don't think MW weapons even exist in 4th edition. For 3.5 you would be absolutely correct.
 

Incidentally, the bonus for m/w armor does NOT stack with the enchantment bonus of the armor.

I think you might have become confused as to what the discussion was about Leif :). It hardly matters, but you could crank Sharm's AC by giving him Crysteel Dwarven Chainmail which for no additional cost would give +2 AC and +2 Will. Or better yet up it to +5 armor as your level +1 item and gain +4 to your AC and +1 Will. Sorry to stick my nose in just trying to help, and I would appreciate the same as the highest 4th edition character I have made previously was 1st level.
 

You mean there's a DIFFERENCE, Halford? Gee, then my misunderstanding may be deeper than we even feared. heh heh Somehow, I had the idea that we were talking about m/w weapons, but I'm confused now, so I'm not even sure.
 


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