ExploderWizard
Hero
The players immediately went "Escort?? Healer?! Laaaaaamme!!" And chose the assassin-hunting quest.


" Fri&*ing HORDE!! "
The players immediately went "Escort?? Healer?! Laaaaaamme!!" And chose the assassin-hunting quest.
Yes. This can be awesome. As a matter of fact, since the party has the opportunity for multiple time sensitive quests at the same time and must choose one to be priority there will be others that go by the wayside which can have rippling effects across the campaign and certainly lead to bigger adventures later.
I am a big fan of PC determined goals and thier completion as the biggest measure of campaign rewards.![]()
If you explain to the party, that unlike a videogame, you can't take all the time in the world to complete a quest. There's a timetable, and while flexible for the sake of fun, if the stop and rest after every fight, the bad guy will win.
Greetings!
(2) Consequences and Dynamism--by having the quests somewhat timed, and then branching to other quests based on success or failure, the campaign enjoys a good level of dynamism, of consequences for the group's actions and choices, and an organic mechanic for other individuals and environments, towns, churches, etc to develop and grow in an organic manner, increasing the immersion factor and sense of realism and depth to the campaign!
They were probably dreading the fact that she would lead them through the worst possible path without a care in the world, and arrive at her destination just to be killed by a stealthed Orc rogue just before completing the ritual.
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Note: I advocate adding up all the XP for encounters, assuming the "default" state. Give out this amount or less, based on party success/time wasting.
Maybe as I advance I will handle more complexity with more ease.
I think part of the benefit of the "time-crunch" adventure is that you get away from the traditional dungeon crawl, where what happens and how long doesn't tend to matter.