During 3e, I bought quite a bit of 3rd party materials. When I went with 4e, I traded a lot of the 3rd party stuff in.
Now that 4e is out, some 3rd party stuff is slowly rolling out. And I find myself in a situation that happened before: Lots of cool options out there... that DMs and/or Players won't use.
As a DM, I present these options to players, and they're more inclined to go for the Core rules (either because they're min-maxers, care more about their character than the rules themselves, or have vanilla gaming tastes), or might nudge some WotC splat.
As a Player, I more often than not find DMs who want just Core only, or even if they allow other options, will allow a few splats. 3rd party stuff? That's broken, or doesn't fit their game, or they just don't own the book.
So, I end up with a player-focused product that I can neither get my players to use, nor get to play myself.
Anyone else find themselves in the same problem?
Note: Be aware I'm not just talking about "The Quintessential Guide to Maxed Out Stats", but just eccentric things, like Dream magic or Tarot magic, odd races, or different character builds. The mechanics don't matter as much to me as the idea and the potential.
Now that 4e is out, some 3rd party stuff is slowly rolling out. And I find myself in a situation that happened before: Lots of cool options out there... that DMs and/or Players won't use.
As a DM, I present these options to players, and they're more inclined to go for the Core rules (either because they're min-maxers, care more about their character than the rules themselves, or have vanilla gaming tastes), or might nudge some WotC splat.
As a Player, I more often than not find DMs who want just Core only, or even if they allow other options, will allow a few splats. 3rd party stuff? That's broken, or doesn't fit their game, or they just don't own the book.
So, I end up with a player-focused product that I can neither get my players to use, nor get to play myself.
Anyone else find themselves in the same problem?
Note: Be aware I'm not just talking about "The Quintessential Guide to Maxed Out Stats", but just eccentric things, like Dream magic or Tarot magic, odd races, or different character builds. The mechanics don't matter as much to me as the idea and the potential.