Aldarc
Legend
The advent of more formalized roles (defender, striker, controller, leader) in addition to explicit listings of a class's power source makes it far easier to adjust customized campaign lists of classes. The creation of more classes of different power sources that will fill different roles (as is speculated with the upcoming primal power source of the PHB2) also will make it easier to find substitutes for classes lost by removing power sources.
So have you removed, or do you have plans to do so, any classes of certain power sources?
I am toying around with a campaign world that removes the divine power source since the inhabitants do not really believe in gods, but instead venerate nature spirits, ancestral spirits, as well as powerful ascended Immortals. Furthermore, the people of the world do not really believe that ordination really gains supernatural powers, but that it comes from understanding the world around them. Ordination can be gained into a priesthood by any class through the proper feats.[D][/D]
So have you removed, or do you have plans to do so, any classes of certain power sources?
I am toying around with a campaign world that removes the divine power source since the inhabitants do not really believe in gods, but instead venerate nature spirits, ancestral spirits, as well as powerful ascended Immortals. Furthermore, the people of the world do not really believe that ordination really gains supernatural powers, but that it comes from understanding the world around them. Ordination can be gained into a priesthood by any class through the proper feats.[D][/D]