tylermalan
First Post
This is the second thread I've started recently about my group getting into a game that we are all new to. The first was about Call of Cthulhu, and this is about Shadowrun!
So my group and I are ready to try out Shadowrun 4th Edition. We're going to have two games going at the same time with two separate GMs, and both groups will have 4 players each.
We're just starting to read through the new rules and all took a collective stab at character creation the other day.
Of the GMs, one has run Shadowrun before, but not 4E, and the other has never run or played in Shadowrun, but does have experience with futuristic RPGs in the form of RIFTS.
My main question then is really a call for any sort of good, introductory, published adventures. No one in either group has any real experience with Shadowrun except for the one GM I mentioned.
My ancillary question would be: is there anything to watch out for as new players? Any rules that are overly complex? My first thought for my character was to be a Technomancer, but a glance at the section on technomancy horrified me.
So my group and I are ready to try out Shadowrun 4th Edition. We're going to have two games going at the same time with two separate GMs, and both groups will have 4 players each.
We're just starting to read through the new rules and all took a collective stab at character creation the other day.
Of the GMs, one has run Shadowrun before, but not 4E, and the other has never run or played in Shadowrun, but does have experience with futuristic RPGs in the form of RIFTS.
My main question then is really a call for any sort of good, introductory, published adventures. No one in either group has any real experience with Shadowrun except for the one GM I mentioned.
My ancillary question would be: is there anything to watch out for as new players? Any rules that are overly complex? My first thought for my character was to be a Technomancer, but a glance at the section on technomancy horrified me.