Forked from: Changeover Poll
Yes, I ran a two-year campaign using the Lost City of Barakus mega-module and a few others, with somewhat reduced XP awards and NPC level spread 1-10; which is already inbuilt into Barakus as written. The PCs finished around 8th-9th level but we could have played up through 10th or maybe 12th, which I think was my official level cap.
IME it worked great, much better than the previous 2-3 year campaign which went up to ca 18th level and was a painful, Wizard-dominated slog for the last 6 levels or so. Even in the 1-10 setting the Wizard dominated after about 7th level, but not to the extent of ruining other people's fun.
Sticking to a 1-10 range raises a few issues, which are fairly minor - eg the Forge Ring feat is 12th level, where do magic rings come from? But you can make FR 6th level without breaking the game. If you play frequently it's best to reduce XP, I find advancement around 1 level per 5 4 hour sessions when playing twice monthly is good; if playing weekly then 6-7 sessions to level might be better.
The GM needs to use discretion; eg:
NPCs: if PCs are limited to 1-10 then NPCs should be too; knowing they can become among the most powerful people in the world can greatly lessen player complaints.
Monsters: Most CR 1-14 monster stats can be used as-is, but you may want to tweak dragons (make them bigger in the young age categories, make CR 14 or so dragons the biggest there are). Higher CR monsters can be reduced in power, eg the weak 3.0 MM CR 16 Balor works much better than the 3.5e steroidal CR 20 monstrosity; save his stats for a unique Demon Lord or such.
Overall, the trick is to make reaching Level 10 just as satisfying as Level 20 in the standard game. "World impact" should be similar, the PCs should be just as butt-kicking, comparatively speaking.
Wisdom Penalty said:Warning: Here comes a thread hijack.
Have you tried this S'mon? That is - have you tried a 1-10 spread? For a time during the transition I considered doing this. As a DM, I'm highly in favor of it. But some of my players voiced significant resistance. The problem, in our group, came down to a "best for the DM" and "best for the Players" and those two views were oft-times conflicting on this issue. And since we're all a bunch of appeasers, I tried to meet them halfway and they tried to meet me halfway and everyone was only halfway happy. :0
I've said it before but I'll say it again. I think there's a "perfect" system out there somewhere that combines the best of 3e with the best of 4e, but I'll be damned if I'm smart enough to figure it out.
WP
Yes, I ran a two-year campaign using the Lost City of Barakus mega-module and a few others, with somewhat reduced XP awards and NPC level spread 1-10; which is already inbuilt into Barakus as written. The PCs finished around 8th-9th level but we could have played up through 10th or maybe 12th, which I think was my official level cap.
IME it worked great, much better than the previous 2-3 year campaign which went up to ca 18th level and was a painful, Wizard-dominated slog for the last 6 levels or so. Even in the 1-10 setting the Wizard dominated after about 7th level, but not to the extent of ruining other people's fun.
Sticking to a 1-10 range raises a few issues, which are fairly minor - eg the Forge Ring feat is 12th level, where do magic rings come from? But you can make FR 6th level without breaking the game. If you play frequently it's best to reduce XP, I find advancement around 1 level per 5 4 hour sessions when playing twice monthly is good; if playing weekly then 6-7 sessions to level might be better.
The GM needs to use discretion; eg:
NPCs: if PCs are limited to 1-10 then NPCs should be too; knowing they can become among the most powerful people in the world can greatly lessen player complaints.
Monsters: Most CR 1-14 monster stats can be used as-is, but you may want to tweak dragons (make them bigger in the young age categories, make CR 14 or so dragons the biggest there are). Higher CR monsters can be reduced in power, eg the weak 3.0 MM CR 16 Balor works much better than the 3.5e steroidal CR 20 monstrosity; save his stats for a unique Demon Lord or such.
Overall, the trick is to make reaching Level 10 just as satisfying as Level 20 in the standard game. "World impact" should be similar, the PCs should be just as butt-kicking, comparatively speaking.