Silvercat Moonpaw
Adventurer
Okay, now how do I chime in when everyone else has said what needs to be said. Guess I'll have to get more specific on somethings:
The GM is what's limiting what you can be, not the system.
If you play a fantasy game with M&M and want to play a monster rather than a common race you don't have to do funny calculations and use LA, you can just build the traits off the character points you are given.
Your character's life experience/raw power level is not mechanically recorded.
No increments of experience/power like a level-based game such as D&D. Instead you can have grizzled veterans with lots of high-rating skills but no super-powers alongside greenhorns with blasts like artillery and it works.
Mechanics aren't tied to flavor.
Your "spine blast" and your "ice blast" don't have to have two different mechanical write-ups because you can represent them using the same game mechanics.
The GM is what's limiting what you can be, not the system.
If you play a fantasy game with M&M and want to play a monster rather than a common race you don't have to do funny calculations and use LA, you can just build the traits off the character points you are given.
Your character's life experience/raw power level is not mechanically recorded.
No increments of experience/power like a level-based game such as D&D. Instead you can have grizzled veterans with lots of high-rating skills but no super-powers alongside greenhorns with blasts like artillery and it works.
Mechanics aren't tied to flavor.
Your "spine blast" and your "ice blast" don't have to have two different mechanical write-ups because you can represent them using the same game mechanics.