RangerWickett
Legend
I could use some brainstorming help.
I'm planning on starting up a modern supers game, but not a superhero game. Rather, I want something like, um, a well-written version of Heroes. However, I'm looking for a bevvy of ideas on how to keep the group together.
What I have planned so far is a sort of Cthulhu mythos/Grimm's fairy tales hybrid with a coating of biopunk superhumanism. Basically, each PC one way or another is exposed to a retrovirus that grants them the ability to tap into a normally dormant extradimensional energy field, which is technobabble for, "They're some of the first people with superpowers in the modern day."
But the retrovirus was adapted from (presumably) long dead creatures who possessed seemingly magical powers because they too could tap into this energy field. Some researchers at the Emory University genetics lab in Atlanta, while investigating a cryptozoological entity (i.e., that "fake bigfoot" found in Georgia last year), stumbled across a way to grant people the power to the do the same.
I have a lot of ideas for events that will crop up, but I guess what I'm lacking is a main plot arc to tie everything together. I'm thinking of having a reporter for a local indie newspaper track them each down and get them in touch with each other as part of researching an article on strange goings-on in Atlanta (and I'll have each player come up with some mildly public manifestation of their power that could attract a reporter's attention). But I'm trying to think up reasons for them to work together.
I could do the easy thing and say, "You're all already friends/coworkers/relatives," or the cliched, "The government is trying to capture you all," or "Doctor Amazing wants to train you how to use your powers so you can fight crime." But I want to have a set-up that isn't so common in comics, and that gives the PCs a chance to grate on each other and have some in-fighting. I trust my players enough that I can do this without ruining their fun, as long as I give them a common reason to work together.
I'm planning on starting up a modern supers game, but not a superhero game. Rather, I want something like, um, a well-written version of Heroes. However, I'm looking for a bevvy of ideas on how to keep the group together.
What I have planned so far is a sort of Cthulhu mythos/Grimm's fairy tales hybrid with a coating of biopunk superhumanism. Basically, each PC one way or another is exposed to a retrovirus that grants them the ability to tap into a normally dormant extradimensional energy field, which is technobabble for, "They're some of the first people with superpowers in the modern day."
But the retrovirus was adapted from (presumably) long dead creatures who possessed seemingly magical powers because they too could tap into this energy field. Some researchers at the Emory University genetics lab in Atlanta, while investigating a cryptozoological entity (i.e., that "fake bigfoot" found in Georgia last year), stumbled across a way to grant people the power to the do the same.
I have a lot of ideas for events that will crop up, but I guess what I'm lacking is a main plot arc to tie everything together. I'm thinking of having a reporter for a local indie newspaper track them each down and get them in touch with each other as part of researching an article on strange goings-on in Atlanta (and I'll have each player come up with some mildly public manifestation of their power that could attract a reporter's attention). But I'm trying to think up reasons for them to work together.
I could do the easy thing and say, "You're all already friends/coworkers/relatives," or the cliched, "The government is trying to capture you all," or "Doctor Amazing wants to train you how to use your powers so you can fight crime." But I want to have a set-up that isn't so common in comics, and that gives the PCs a chance to grate on each other and have some in-fighting. I trust my players enough that I can do this without ruining their fun, as long as I give them a common reason to work together.