I'm taking the gloves off--I'm going to throw my players some real challenges. Fights that are easy if they're smart and hard if they aren't. (Reinforcements? You betcha!) I'm going to let the dice fall where they may. I think they'll have fun. 
And... I'll probably kill 'em off at some point. Probably at multiple points.
So what do you do when you have a TPK? I'm looking for ideas that don't involve rolling up new characters. A couple of obvious ones:
- The monsters take the PCs prisoner. Kind of hard to swallow for some monsters.
- The convenient rescue by another party.
- The pact with Death (complete with hidden strings attached).
So, what other plot ideas do you use for TPKs? I want to look forward to the twists and complications that a TPK will bring. No more pulling punches because I'm afraid to derail the game.

And... I'll probably kill 'em off at some point. Probably at multiple points.
So what do you do when you have a TPK? I'm looking for ideas that don't involve rolling up new characters. A couple of obvious ones:
- The monsters take the PCs prisoner. Kind of hard to swallow for some monsters.
- The convenient rescue by another party.
- The pact with Death (complete with hidden strings attached).
So, what other plot ideas do you use for TPKs? I want to look forward to the twists and complications that a TPK will bring. No more pulling punches because I'm afraid to derail the game.
