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Sign of Things to Come?

Try 1979 with Atari's "Adventure:
Adventure1.png

1979 was also the year I started playing D&D.

Oh man, Atari's Adventure! I so ruled that game, I made up additional challenges to keep the game fun:

1) I used to turn the picture on my TV down so low that the picture was almost off, then play. When you can't see the dragon that is attacking you, that "growl/boom" of its bites was quite startling.

2) I'd also try to see how much of the stuff I could collect in the castle before winning, including the corpses of the dragons.
 

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I had a similar experience running my son and one of his friends in a Star Wars game. My son could NOT make the kid understand that what applied to Halo did not apply to the pen and paper game. So when the kid tossed a grenade at a stormtrooper inside the cockpit of their ship, they lost control and crashed. TPK. The kid has yet to want to play again.
 

I had a similar experience running my son and one of his friends in a Star Wars game. My son could NOT make the kid understand that what applied to Halo did not apply to the pen and paper game. So when the kid tossed a grenade at a stormtrooper inside the cockpit of their ship, they lost control and crashed. TPK. The kid has yet to want to play again.

:( on so many levels
 


Honestly, that is a pretty poor job of DMing if you drive someone away from the game for doing something they thought was a good idea...

At the very least, the DM could easily avoid the TPK simply by saying that the ship has a failsafe safety system in case the cockpit controls were damaged. Considering we are talking about Star Wars tech, that isn't unreasonable at all. Actually, having a random grenade toss be so lethal probably goes against the rather reckless spirit of many of the battles in the Star Wars movies...

Ultimately, it is the job of the DM to let the players have fun, even if their idea of fun is a bit different than yours. This is particularly true when playing with people inexperienced with the game. It is always better to let someone be excited about a style of playing they bring to the table, rather than force the table's style of playing upon the player.

On a totally different topic... I outright reject the idea that books are somehow more related to the D&D experience than videogames. At the core, books, like movies and television, are totally passive and linear experiences, that convey story but have no other element. Videogames and tabletop RPGs are at least both kinds of games, so they share far more in common with each other than they do with books or films. At the same time, tabletop RPGs and (many) videogames tend to both have stories and plot, so they resemble each other more than they resemble classic boardgames like chess or go. The concept of plot is alien to chess, and the idea of class mechanical balance is alien to a book, but both are essential to both D&D and many videogames.

Of course, I must make the disclaimer that there are countless videogames, such as Tetris or the visual novel genre, that might fall outside of the above statement, but that is not generally what people are talking about on these boards, so...
 

The Divine Swine!

Right Lisa, some wonderful, magical animal.

/Homer

Seriously though:
I had a similar experience running my son and one of his friends in a Star Wars game. My son could NOT make the kid understand that what applied to Halo did not apply to the pen and paper game. So when the kid tossed a grenade at a stormtrooper inside the cockpit of their ship, they lost control and crashed. TPK. The kid has yet to want to play again.
Hate to add to the dogpile here Cal, but I think this was a really bad way to handle things. I know, I know you said the kid wouldn't get it and that PnP isn't Halo, but did you take the time to explain to him what was going to happen? Give him another chance to reconsider?
 
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Stuff about food not healing

What a minute!!! Since when is that true?!?! I heard it right here:

[ame="http://www.youtube.com/watch?v=w8UldMTTDJ4"]YouTube - D&D PHB PSA part 50 - 50 Unconfirmed Rumors About 4th Ed![/ame]

Just for the record, we were playing 3.5, not 4E.

Ohhh ok. Now I understand.

(The above was only meant for humor purposes and as an excuse to post a youtube video of the PHB PSAs.)
 

Re: the grenade in the cockpit. I allow takebacks with new players. I'd explain, "Dude, that's a grenade! Its a SERIOUSLY BIG EXPLOSION! Don't use it in this little enclosed space! Why don't you just shoot him, and save the grenade for something bigger?" The goal would be to try to make him feel like he's got something awesome (a grenade!), while also preventing him from using at that exact moment. That way he doesn't feel bad, and no one explodes.
 

Re: the grenade in the cockpit. I allow takebacks with new players. I'd explain, "Dude, that's a grenade! Its a SERIOUSLY BIG EXPLOSION! Don't use it in this little enclosed space! Why don't you just shoot him, and save the grenade for something bigger?" The goal would be to try to make him feel like he's got something awesome (a grenade!), while also preventing him from using at that exact moment. That way he doesn't feel bad, and no one explodes.

I allow "rethinks" for almost any experience player. Usually based on their character's intelligence.

"How intelligent is your dude?"

"Uhhh 13 why?"

"Well... you know while you CAN toss a grenade here and probably do a decent amount of damage to your enemies that damage will alos apply to the ship... Mainly the ship's CONTROLS!"

As for the food... While I agree it's something I wouldn't use in my games; is it really all that much difefrent then say the mechanics of a healing potion?

Since we can explain one by magic it's suddenly perfectly valid? (Even though the D&D world is filled with things that could in no way shape or form be true in our own real world?)

Really I guess my thought is the answer to his comment is: No in this game food does not have a healing effect. It's not a videogame no videogame thing in my opinion. It's just a question of mechanics.

In one game that he played people can heal damage to their hit points (a nebulous only half heartedly explained idea) with food. In the game that you were running they could only heal damaged hit points (a nebulous only half heartedly explained idea) through other means.
 


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