I'm really hoping that the podcast goes some way towards changing people's mindset in regards to the hit point mechanic. I'm so tired of groups that think literally when it comes to hit points and can't seem to grasp the abstract nature of the mechanic.
The amount of times I've run games and described the combats using concepts like near misses, strained muscles, minor cuts or bruises, being winded, armour damage that hinders the character, etc. only to be mocked by players who can't seem to wrap their minds around an abstract concept is truly tiring.
How does it make more sense to survive multiple killing blows that would have your guts hanging out and your head lolling to one side as opposed to near misses and whatnot?
People just can't get past the terms 'hit point' and 'damage'. I really wish they'd rename them.
P.S. I love you, Mike *swoon*.
The amount of times I've run games and described the combats using concepts like near misses, strained muscles, minor cuts or bruises, being winded, armour damage that hinders the character, etc. only to be mocked by players who can't seem to wrap their minds around an abstract concept is truly tiring.
How does it make more sense to survive multiple killing blows that would have your guts hanging out and your head lolling to one side as opposed to near misses and whatnot?
People just can't get past the terms 'hit point' and 'damage'. I really wish they'd rename them.
P.S. I love you, Mike *swoon*.