Mustrum_Ridcully
Legend
I am glad they didn't go there. I have played games that used armor as damage reduction. Unless we are assuming there is a hence unknown and revolutionary approach to that, this would make combat just bad. Warhammer 1E and 2E, The Dark Eye. I don't care about believability or simulation if it makes combat one-sided or boring.Yes. I hoped 4e would alleviate the problem not make it worse. They could have implemented Armor as damage reduction too. Armour or magic, depending on the class, could have replaced the extra hit points.
(Though feel free to convince me by presenting a damage model that avoids stuff like "armor is king" or scenarios that threaten one party member are a guaranteed death for another party member, or everyone running around in the same type of armor)
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