Eliminating Eastern Flavor From D&D?

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You'll have to rename divine magic, since divine comes from daeva/deva, from which we get both deva (Sanskrit) and devil (Sumerian). You will also need to remove Bahamut and Tiamat.

Other monsters to remove:
- weretigers
- umber hulk, rust monster, and bulette (all of Chinese origin)
- behemoths
- iron cobras
 

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If its the latter, then you might try what I do: Give your players a very basic outline of the campaign, and then ask your players what classes and races they want to play. Cut everything they didn't list unless you need it for a specific, known reason. So if you've got two humans, an elf, and a tiefling, great. You've got your sentient humanoids. Dwarves, dragonborn, halflings, all gone.
General off topic question: what happens if someone new joins who wants to play a dwarf? Because they weren't part of the group on the onset and no one chose a dwarf, now the player is out in the cold?
 

Paladin comes from pallatin, "of the palace," and referred to Charlemagne's retainers. Charlemagne was Frankish, not French properly. The chivalric ideal was molded in part on Christian mysticism, which in turn was influenced by Plato. Plato was part of a philosophical tradition that stretched back to such characters as Heraclitus, who lived in an area now called Turkey. Turkey was then and is now a meeting place of East and West.
Let's take the exercise in the absurd to its conclusion:

You also should remove all the Core books because they are written in the English language, because English comes from England, which is part of Europe, which shares air, space, and weather patterns with the Middle East and Asia. And since Asia and the Middle East are on Earth, you should remove everything in your house because it exists on earth.
 
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General off topic question: what happens if someone new joins who wants to play a dwarf? Because they weren't part of the group on the onset and no one chose a dwarf, now the player is out in the cold?
This rarely happens. But yes. Once the campaign is established, it has features. I make exceptions if I can, but if I can't, then I don't. This tends to mean that "one-off" characters work better than established races: a warforged who's the only one of his kind is easier to justify than a random gnome.

This rarely causes problems because 1. I rarely have people join mid campaign, and 2. when you tell the possible new player, "well, the PCs are elves and dragonborn, their countries used to be at war about a generation ago, but now they're trying to get along, and the players are investigating an island that used to be a colony from the elvish nation, but everyone on it disappeared during the confusion of the war, and the dragonborn were blamed, but now it looks like they weren't even involved, and whatever killed all the colonists might be back... so, yeah, can you make something that fits into that?" They generally say, "sure, sounds good."

If you give someone an actual reason why they can't play something, they almost never object. If the reason is "I hate X so you can't play it," you might have a problem. If the reason is, "There are no X in my campaign world I just made up two minutes ago, and no, I can't put any in," then they'll figure out that you really mean "I hate X so you can't play it," and you might have a problem. But if you give them an actual reason that doesn't boil down to you using your power as the DM to impose a pet peeve on someone, they almost never even consider complaining.
 

Let's take the exercise in the absurd to its conclusion:

You also should remove all the Core books because they are written in the English language, because English comes from England, which is part of Europe, which shares air, space, and weather patterns with the Middle East and Asia. And since Asia and the Middle East are on Earth, you should remove everything in your house because it exists on earth.
Erm...I see where this is going. And this train of thought doesn't seem very helpful to LC's original post. Retreat and regroup!
 

But if you give them an actual reason that doesn't boil down to you using your power as the DM to impose a pet peeve on someone, they almost never even consider complaining.
Unless of course you conceal your pet peeve WITH a reasonable-sounding explanation for them not existing. :D
 
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