lutecius
Explorer
You think the mechanical problem with 3.5 core class multiclassing is that there are not enough hoops to jump through or power trade offs to do so?
Heh, I disagree. I'd say the problems are the weak combos, particularly noticeable with spellcasting.
Thirded. I can't think of a multiclass combination that is more powerful than a "pure" spellcaster.Personally, I *don't* see multiclassing as a problem to be fixed, except where the results are really suboptimal.
Requiring in-game development and justification is a good thing. Occasional quests are fine too, though they could get repetitive if they're needed every time a character multiclasses. But I don't think there should be automatical mechanical restrictions.It's not really, for most people anyway. But like any other rule in any other game, it can cause problems when exploited. This little house rule makes it harder to exploit multiclassing to an unfair advantage.
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Sort of, yeah. We prefer a slower, more subtle approach to character building. I try to discourage multiclassing just for the sake of numbers, and encourage it to make the character interesting from the story's standpoint.
I'm not sure what broken combinations you are speaking of but I think they should be addressed individually.
Also, prestige classes are the proof that prerequisites are no guarantee of balance.
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