Smeelbo
First Post
Constitution in 4E is a very good stat, as many have already pointed out, just not the stat, the way it was in 3.x. Everyone has to have decent CON, at least 12, in my experience, but with the point buys for stats (a great improvement over rolling dice), it's impossible to have 18/18 main combat stats and even 16 con. More like 18/18/12, or 18/16/14 at best. The fact that CON is essentially at least a tertiary stat for everyone means there is a price to be paid for muchkining.
I've been playing in a very mixed group, basicly whoever shows up at the comic book store Wednesday night. The group balance (and even group size) shifts dramaticly between sessions, but pretty consistantly it seems to be 2-3 encounters, then an extended rest. With a better structured group, that would probably be 3-4 encounters before an extended rest.
Given our play structure, this seems to work out well so far: the evening often ends with an extended rest. However, the clock is ticking, the goblins are closing in on the town, so we'll see if that continues to work.
Healing surges determine HP per day. Constitution is the only stat that constantly tempts me for a non-tier stat bump, rather than my two main combat stats.
Smeelbo
I've been playing in a very mixed group, basicly whoever shows up at the comic book store Wednesday night. The group balance (and even group size) shifts dramaticly between sessions, but pretty consistantly it seems to be 2-3 encounters, then an extended rest. With a better structured group, that would probably be 3-4 encounters before an extended rest.
Given our play structure, this seems to work out well so far: the evening often ends with an extended rest. However, the clock is ticking, the goblins are closing in on the town, so we'll see if that continues to work.
Healing surges determine HP per day. Constitution is the only stat that constantly tempts me for a non-tier stat bump, rather than my two main combat stats.
Smeelbo