Jack Simth
First Post
Then Detect Magic is completely useless as-written. It requires Concentration to maintain the spell (a standard action) leaving you with only a move action left in the round. In order to study an area for one round, you need a full-round action, which is not available due to the requirement of spending a standard action maintaining the spell. Studying is not a game-defined term. Nowhere is it defined what other actions you can take while "studying an area". In requiring the character to do nothing else while studying for "1 round", you crash the spell completely under a strict reading of everything else. If you're studying the area, you can't be concentrating on the spell; if you're concentrating on the spell, you can't be studying the area. The spell requires concentration to maintain, so if you stop concentrating on the spell to study the area, you lose the spell and can't study the area to detect magic.I disagree.
Merely walking and looking "normally" is not the same as "studying".
It is much the same as the difference between a reflexive spot check and an active spot check.
I repeat detect magic does not function as if it were an additional type of "vision" it requires an active studying of the emanations to "detect and analyze them".
If you are allowing it as a simple "whatever I can see I can detect" type of thing then the spell is much more powerful than written.
Even if it does require a full stop (that is, you can study the area while spending a standard action to concentrate on the spell, even though you can't walk forward while doing so), though, you can still move forward at an average rate of 20 feet per round (assuming you've got a base move of 30):
Round:
1) Full Round: check next 60 feet for magic. If no magic is found:
2) Move: Move 30 feet forward. Standard: Concentrate to maintain spell.
3) Move: Move 30 feet forward. Standard: Concentrate to maintain spell.
Restart sequence (study next 60 feet).
Every three rounds, you travel 60 feet. That's the speed of a dwarf, a halfling, a gnome, or a race with a base 30-foot move in medium or heavy armor. As party travel is limited to the speed of the slowest member, this is a fairly standard advancement pace.
Alternately, I can get a small character, and a medium-sized mount (Riding Dog, say). As a non-action, I direct the riding dog to hustle 60-feet forward while I concentrate to maintain. The next round, dog stays still, and as a full-round, I "study".