WalterKovacs
First Post
Utility powers, simply by the number that you get of them over time, are definitely the area that is easiest to go "out" of class on. Part of the problem with a choice of utility (like Channel Divinity) is that there are different types of utility (at-will, encounter and daily). You'd almost have to go the wizard route of forcing the change each morning, which may be useful in some situations (i.e. you know it's going to be a non-combat "day", so prepare the skill challenge/social interaction/etc type things).
One thing though, rituals have their place as well as a sort of shared skill based utility power pool, so that's another area that could be explored (and with the alchemy stuff, they could potentially have other types of pseudo-rituals).
One thing though, rituals have their place as well as a sort of shared skill based utility power pool, so that's another area that could be explored (and with the alchemy stuff, they could potentially have other types of pseudo-rituals).