WalterKovacs
First Post
It's probably worth note that a lot of DMs don't do a ton of changes to encounter difficulties based on their parties. They run their module or their thrown together encounters and don't necessarily worry that person A missed 2/3 of the time, or whatever. In fact, in a party of 6 if 3 are contributing exceptionally and 3 are not contributing very well, they might not care at all because the party is still getting through the challenges fine.
This is especially true in a campaign like Living Forgotten Realms... since I'm the primary DM for our home games, my play opportunities are pretty much LFR and pity games by one of my players where he runs level-appropriate mods. He doesn't make any changes, at all, so they'll either be too easy or too hard, or we'll have some people far behind or far ahead, as falls.
Sad, but true.
Admitedly that is the same stuff that I'm both running and playing in. Not LFR, but the modules like Thunderspire and such.
One thing about that ... the difference between characters doesn't matter as much. If the worst player gets a +1 to hit ... or the best person gets a +1 to hit, the defences don't change. So even though the gap between them hasn't changed, they both improve their chances against the monsters.
It doesn't have to do with how much worse you are than the best player ... it's whether or not you are above or below the "average" expected to fight against the people involved in the encounter/adventure. This feat can help people get up to the average or it can help them exceed it. It doesn't make anyone below average in and of itself (until people begin designing encounters assuming that people have this feat). Until 15th level, the feat replaces bonuses you might have had. You could have had a 20 instead of an 18 (or an 18 instead of a 16, you could have a +3 prof item instead of a +2, you could have gotten a higher level magic item earlier, etc). So it can fill in a gap of +1 that might have been expected by the time you reached that point ... or it can be another +1 on top of everything you have putting you farther ahead of the curve. However, the existence of a character far ahead of the curve doesn't break the curve for everyone else.