You sir have explained this in much greater clarity than my food metaphors could ever accomplish.
OK, now I am thoroughly confused about your position on this issue. My understanding of your previous posts in this thread has been that the difference, for you, between "situations" and "adventures" basically comes down to a question of the number of options. In other words, if the PCs are presented with a number of options for doing something adventure-like, they are "situations", if the PCs are presented with only a single option, it's an "adventure". I understand, but disagree with, that position.
On the other hand, for Celebrim the difference between the two seems to come down to two entirely different things, 1) the amount of prep-work dedicated to a particular adventure-like option and 2) the source of the idea for the adventure-like option (i.e. did the idea come from the players or the DM). So that it's entirely possible to have both several "situations" in addition to a number of "adventures" all presented to the players at the same time.
I'm confused because you're agreeing with Celebrim wholeheartedly, yet in the other thread you used the following example...
If Ugor the Ogre chieftain from the North is leading his tribe south into new lands and it will take hm 3 months to enter the Southlands... well in 3 months game time a new force of Ogre's will appear and they will attack and take from the weak along their path. Of course the PC's may discover this is happening and stop them before they reach the Southlands.
Now, to me, that scenario requires both a decent amount of forethought and that the DM present that particular scenario to the PCs rather than them choosing it of their own volition (i.e. the DM says, this is what is happening and this is how it affects you).
So Celebrim's definition ignores and maybe even contradicts what appears to be the core of your point (number of options) and absolutely contradicts one of the examples you've given of a "situation", yet you're claiming he said exactly what you wanted to say. I am left with a very unclear idea of what you've been trying to say.
So, let me pose some very concrete questions (others feel free to chime in with answers as well).
The scenario: The DM starts the campaign ready to run several pre-made adventures. He introduces the PCs to a number of pieces of information, some of which lead to
The Village of Homlet, some of which lead to
The Isle of Dread, some of which lead to
Slave Pits of the Undercity and others which lead to a number of shorter side-trek adventures he had prepared. In addition, the DM has a fully detailed, sand-box-style campaign world and it is perfectly possible that the PCs might follow up one piece of information and then switch mid-session to following up another one, leading to one of the other scenarios. In addition, it is also possible for the PCs to ignore everything the DM tells them and set off to do something completely unrelated to whatever the DM has prepared.
Question 1: Which of the above are "situations" and which are "adventures"?
Question 2: Does the answer pertaining to the side-trek adventures depend in any way on how detailed the notes and maps are for these particular scenarios?
Question 3: If we leave off the last sentence of the scenario, does that change the status of any or all of the items?
Question 4: Does the player's perception matter in this at all? If the DM perceives the players as having an equal opportunity to pursue any of these avenues, but the players perceive only the 2nd side-trek as an immediately viable option, does that change the status of any or all of the items?
Thanks for your patience.
