Lanefan
Victoria Rules
What's the term for a reverse Hook, where the DM is apprising the players of the situation in an attempt to have them *not* interact with it, e.g. in-character "there's a big ol' Dragon rumoured to be in those woods and it'll eat you alive if you go in there" - out-of-character "don't you dare go in those bloody woods as I haven't designed what's in there yet!".A Hook is a communication from the DM to the players, always. It aprises the players of the situation, and attempts to lure them into interacting with it.
A Goal is set by the player(s), always. It may be suggested by the DM's Hook, but the seperate term is there so that we can discuss the two sides of the coin clearly.
And is invariably a result of some combination of Hooks and-or Goals.An Adventure is the series of actual encounters, as they play out, when the PCs interact with the situation, always.
So not predetermined by the DM equates to predetermined by the players? Or not predetermined by anyone?A Scripted Adventure is an adventure where what will happen is largely predetermined by the DM.
An Unscripted Adventure is an adventure where what will happen is largely not predetermined by the DM.
A Scripted Encounter is a single encounter where what will happen is largely predetermined by the DM.
An Unscripted Encounter is a single encounter where what will happen is not largely predetermined by the DM.
And you may want to change "will happen" to "should happen" in each of those; I've seen many so-called Scripted events end in outcomes unforeseen by anyone involved.

Lanefan