Raven Crowking
First Post
Ok... one has done more prep work. I'd say your sandbox DM still ends up making those choices, just more on the fly. (Which I;d say at times makes things more willy nilly feeling then they should.)
My "sandbox DM" is making those choices as a result of how the PCs approach the encounter, rather than based upon notes that describe (effectively) how the encounter will be approached.
And, in this case, he is only loosely a "sandbox DM", because (as I defined them) sandbox encounters and serial encounters both occur in both sandbox and serial games.
Why?
Because the players who follow some sandbox leads are walking into a TPK.
I'd say it has less to do with sandbox vrs something else and more to do with good vrs bad DM.
A good DM doesn't get upset when players don't follow certain paths. No matter how much prep work he does for whatever path.
"I'd like to run Age of Worms. Whose in?" isn't bad DMing. It's just not sandbox DMing. And, having a group who agree to play in that game, and who then refuse to follow the hooks that move the adventure along, could be upsetting to nearly anyone.
Adventure Paths are not wrongbadfun. They are something, however, that I am not particularly interested in.
I see the distinction, but I think you're slicing the meat pretty thin. If the DM has determined the creature, what the creature is doing and the creature's motives (Sandbox Encounter) then the creature's response to whatever actions the party takes (what the creature will do in the encounter) will usually follow.
"Three orcs are on guard here. They are not particularly vigilent, and are often playing knucklebones instead of watching the road. One orc has a half-orc half-brother, and is not particularly ill-disposed toward humans."
What the PCs do very much influences the outcome of events. They could attempt to sneak past, join the orcs in their game, make friends, fight, etc.
"Three orcs are on guard here. As soon as they see the PCs, one orc strikes the gong while the other two take covered positions and begin firing arrows at the PCs as the cross the bridge." and "No matter what the PCs do, the ogre does not leave the cave." are not sandbox encounters.
Obviously, if an encounter leaves open its resolution, it is limited only by the imagination of the group. If an encounter is serial, it is limited more strongly by the limits of the DM's imagination. There is nothing wrong with this; the DM should get to see some of his ideas see table time, too.

Again, sandbox and serial encounters can both occur in both sandbox and serial games. Indeed, I think it would be extremely unusual to see a game comprised of either one or the other. Most published modules throughout the game's history are a combination of the two types of encounters. The delve format skews heavily towards serial encounters, AFAICT.
Stoat, I hope that by answering your second question, I have also made some headway toward answering your first.
RC
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