Doctor Proctor
First Post
My main issue, then, is that it seems to put the cart (role) before the horse (class), and seems to favor game balance over simulationist realism or narrative flexibility, and is thus more of a "gamist" RPG than a "simulationist" or "narrativist" one. I am not saying this is wrong, just...limited to a certain vein and style of RPGing. But at least it seems like it is a conscious choice.
So you're implying that the Wizard is not realistically simulated when using magic? Who says that they have to do large amounts of damage? Some of the iconic Wizards of fantasy never cast anything remotely resembling a Fireball spell (Gandalf, Merlin, Morgan La Fey).
As for "narrative flexibility", what does the damage per target for the Wizard have to do with the narrative? He can still smite entire armies (of minions) with his At-Wills, it's not like he's some old crone shaking his staff impotently at his foes. He just doesn't do the same amount of damage per target that a Rogue does when he sneaks up behind someone and shoves a Dagger into their spine. I also would't expect him to.