Soopervilin
First Post
Ok, so the idea for my character is quite simply a cleric with a longbow as a primary weapon (think Rosa from FFIV). With the way powers and classes are built, that doesn't really work for a cleric, or even a cleric/ranger without taking all the multiclass power-swap feats and possibly sacrificing paragon path.
I'm not sure if it's been suggested elsewhere on the forums, but I've come up with what I think is a reasonable way to get around the limitations on class powers. I put together a feat, and then compared it to some other class powers, and in my mind it gives a bit more flexibility when creating a character, without being overpowered.
Without further ado, I give you the feat:
Back Row Combatant
All your [primary] class encounter and daily attack powers with a Weapon keyword that use a melee weapon and your Strength modifier for attack and damage rolls now use a ranged weapon and your Dexterity modifier for attack and damage rolls [or Strength for heavy thrown, of course].
Any effects that occur on a hit still apply with the target's square as the origin. Any effects that occur independently of a hit still apply normally [Some powers may need slight rewording to fit this.]
The idea is that it takes a primarily melee class and gives it the option of being ranged, for the sake of variety and creativity. I looked at several different melee classes and, to me at least, it doesn't seem unbalanced. Keep in mind that ranged attacks at melee provoke opportunity attacks. Several powers have an effect on a hit that benefit an ally within X squares of the attacker, this feat would change that to an ally within X squares of the target.
I really just want to get some opinions of this as a "homebrew" feat for further class customization, so everyone go nuts and post your thoughts.
One example of a power that would be affected is Healing Strike.
Healing Strike (as normal)
Encounter * Divine, Healing, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares can spend a healing surge.
Healing Strike (with the feat)
Encounter * Divine, Healing, Radiant, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier radiant damage, and the target is marked until the end of your next turn. In addition, you** or one ally within 5 squares of the target can spend a healing surge.
**Obviously the attacker would have to be within 5 squares to benefit from this power.
EDIT: How about if this feat was limited to the leader classes (Cleric, Warlord and I suppose Bard), and renamed to "Lead from the rear"? Since the Bard doesn't have any Strength based melee weapon attack powers, it wouldn't apply. I think this version removes the potential overpower for other melee classes.
I'm not sure if it's been suggested elsewhere on the forums, but I've come up with what I think is a reasonable way to get around the limitations on class powers. I put together a feat, and then compared it to some other class powers, and in my mind it gives a bit more flexibility when creating a character, without being overpowered.
Without further ado, I give you the feat:
Back Row Combatant
All your [primary] class encounter and daily attack powers with a Weapon keyword that use a melee weapon and your Strength modifier for attack and damage rolls now use a ranged weapon and your Dexterity modifier for attack and damage rolls [or Strength for heavy thrown, of course].
Any effects that occur on a hit still apply with the target's square as the origin. Any effects that occur independently of a hit still apply normally [Some powers may need slight rewording to fit this.]
The idea is that it takes a primarily melee class and gives it the option of being ranged, for the sake of variety and creativity. I looked at several different melee classes and, to me at least, it doesn't seem unbalanced. Keep in mind that ranged attacks at melee provoke opportunity attacks. Several powers have an effect on a hit that benefit an ally within X squares of the attacker, this feat would change that to an ally within X squares of the target.
I really just want to get some opinions of this as a "homebrew" feat for further class customization, so everyone go nuts and post your thoughts.
One example of a power that would be affected is Healing Strike.
Healing Strike (as normal)
Encounter * Divine, Healing, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier radiant damage, and the target is marked until the end of your next turn. In addition, you or one ally within 5 squares can spend a healing surge.
Healing Strike (with the feat)
Encounter * Divine, Healing, Radiant, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier radiant damage, and the target is marked until the end of your next turn. In addition, you** or one ally within 5 squares of the target can spend a healing surge.
**Obviously the attacker would have to be within 5 squares to benefit from this power.
EDIT: How about if this feat was limited to the leader classes (Cleric, Warlord and I suppose Bard), and renamed to "Lead from the rear"? Since the Bard doesn't have any Strength based melee weapon attack powers, it wouldn't apply. I think this version removes the potential overpower for other melee classes.
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