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[OOC - Pathfinder] The Fog of War


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Piedra Odio

58 year old Dwarven Male. Ranger 3
Height 4'1"; Weight 154lbs; Eyes Brown; Hair Black; crew-cut.

Ability Score = 5d4+5=17

Stat Base Race Score Mod Points
STR 13 0 13 (+1) 3
DEX 16 0 16 (+3) 10
CON 12 2 14 (+2) 2
INT 10 0 10 (+0) 0
WIS 12 2 14 (+2) 2
CHA 10 -2 8 (-1) 0

AL CG
Move 20 ft.
Initiative +3 (+3 Dex)

Armor Class 17 (10 base + 3 Armor, + 3 Dex, +1 Two Weapon Defence)

Hit points 30 ((HD 10 + 2 (con mod) + 8 (Dwarf) + 2nd Level Hit Points (1d10=1) + 2 (con mod)) + 3rd Level Hit Points (1d10=5) + 2 (con mod))
BAB +3, melee +4, ranged +6, Grapple +4
CMB +4

Fort +5 (base +3, mod +2)
Reflex +6 (base +3, mod +3)
Will +3 (base +1, mod +2)

Languages Common,dwarven

Racial Traits
Darkvision (60 ft.)

Skills 18 (6 per level)
Climb 2 (1 rank +1 str)
Heal 8 (3 rank +2 wis +3 class)
Knowledge (Nature) 6 (3 rank +0 int +3 class)
Perception 8 (3 rank +2 wis +3 class)
- Notice unusual stonework 10 (3 rank +2 wis +3 class +2 dwarf)
- Perception (Taste) 10 (3 rank +2 wis +3 class +2 dwarf)
- Perception (Touch) 10 (3 rank +2 wis +3 class +2 dwarf)
Ride 5 (2 rank +3 dex)
Stealth 6 (3 rank +3 dex)
Survival 8 (3 rank +2 wis +3 class)
- Follow/identify tracks 9 (3 rank +2 wis +3 class +1 ranger)

Feats
Combat Reflexes
Armor Proficiency (Light)
Endurance
Martial Weapon Proficiency
Shield Proficiency
Simple Weapon Proficiency
Two-Weapon Fighting
Two-Weapon Defence

SPECIAL QUALITIES
Defensive Training (Ex)
Favored Terrain (Plains) (Ex)
Greed (Ex)
Hatred (Ex)
Hearty (Ex)
Keen Senses (Ex)
Stability (Ex)
Steady (Ex)
Stonecunning (Ex)
Track (Ex)
Weapon Familiarity (Ex)
Wild Empathy (Ex)

Unarmed Strike +4 Melee (1d3+1, 20/x2)
Crossbow, Light +6 ranged (1d8, 80 ft., 19-20/x2)
Dagger -6 Melee (1d4+1, 19-20/x2)
Dagger (Thrown) +6 ranged (1d4, 10 ft., 19-20/x2)
Mace, Light +2 Melee (1d6, 20/x2)
Masterwork Waraxe (Dwarven) +3 Melee (1d10+1, 20/x3)

Equipment
Masterwork Studded Leather Armor 20Ilbs
Bolts (Crossbow/10) 1Ilbs
Mace (Light) 4Ilbs
Masterwork Waraxe (Dwarven) 8Ilbs
Outfit (Explorer's) 8Ilbs
Backpack (24 lbs.) 2Ilbs
- Blanket (Winter) 3Ilbs
- Oil (1 Pint Flask) 1Ilbs
- Oil (1 Pint Flask) 1Ilbs
- 7 days Rations 7Ilbs
- Waterskin 4Ilbs
- Waterskin 4Ilbs
- Tanglefoot Bag 4Ilbs
Bedroll 5Ilbs
Crossbow (Light) 4Ilbs
Pouch (Neck) 0.5Ilbs
- Coins 1Ilbs
Pouch (Belt) (1 lbs.) 0.5Ilbs
- Chalk (1 Piece) 0
- Fishhook 0
- Flint and Steel 0
- Thunderstone 1Ilbs

Horse (Warhorse/Light) (276 lbs.)
- Saddle (Militry) 30Ilbs
- Barding (Leather/Large) 8Ilbs
- Piedra 158Ilbs
- Equipment 80Ilbs

Total weight 72
Money (44.58gp) 2pp, 22gp, 25sp, 8cp

Light Load < 50lbs
Medium Load 51-100lbs
Heavy Load 101-150lbs

[sblock="Background"]Piedro's (born Sturm Cantero) father was a shift supervisor in the Mindspin copper mines. Growing up, Sturm came to hate the mines and was always arguing with his father, who wanted Sturm to join him in the mines. Eventually, tiring of the constant arguments, Sturm adopted the name Piedra Odio and run off with a clan of the Shriikirri-Quah Shoanti. Piedra took to the open air like a duck takes to water and quickly acquired the Shoanti tracking and survival skills.[/sblock]
 
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I'm interested, been wanting to try Pathfinder... but it looks like you have your 4. If someone drops out, let me know... I've got an idea for a gnome druid. I'll type up more if you need another player...
 



Code:
Jon Tomes, male human rogue 2 / fighter 1, AL CG, 5200 xp

move 30', init +2, BAB +2, CMB +4
AC 19 (+4 armor, +4 dex, +1 dodge), touch 15, ff 14
saves Fort +1, Reflex +7, Will -1

hp 6 + 8 + 1d10 + 1d8 - 3 (con) + 2 (favored class) = 24
http://invisiblecastle.com/roller/view/2065104/

	score	cost
str 	14	5
dex 	18	10	(+2 racial)
con 	8	-2
int 	13	3
wis 	8	-2
cha 	11	1

feats:
point blank shot, combat expertise, improved feint, dodge (rogue talent), precise shot

skills (ranks/total):	24 pts (10 + 4), * = w/acp, & = w/MW tools
bluff 3/6, climb 3/7*, disable device 3/11*&, disguise 2/5, linguistics 1/5, perception 3/5, sleight of hand 3/9*,
stealth 3/9*, swim 1/5*, use magic device 2/5

class features:
trapfinding, sneak attack +1d6 (ranged: within 30')
evasion
rogue talent: combat feat: dodge


combat options:
improved feint: as move action: (-4 vs nonhumanoid, -8 vs animal, can't vs -- Int)
bluff +5 vs DC (10 + opponent's BAB + opponent's Wis modifier) or (10 + opponent's Sense Motive bonus)
to deny opponent dex to AC; SA +1d6

combat expertise: in melee, can choose +1 AC, -1 to hit

attacks
greatsword +5 melee (2d6+3, crit 19/x2)

longbow +6 ranged (1d8+1, crit 20/x3, range inc 110')
PBS: within 30' add +1 to hit and damage

equipment (900 gp):
MW greatsword, 2d6, 19/x2, 350 gp
composite longbow (+1 str),1d8, 20/x3, 110' inc.,200 gp
MW chain shirt, -1 acp, 250 gp
MW thieves' tools, +2 dd, 100 gp

20 arrows, 1 gp
debt to Sam, -1 gp

Description:
Jon is a 6' tall red-haired man. He ran away from home as a child, and fell in with a gang of thieves, where he learned many of the skills he now relies on. However, he regretted his life of crime, and became an adventurer hoping to make amends. He helped a town fight off orc raids, and learned more traditional fighting skills from the other fighters there. Now he is hoping to help solve the mysterious murders of the miners.
 
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Working up a pair of builds...a human air sorceror (storm theme) and a gnome fey sorceror.

Right now I'm leaning towards the gnome, but I'll see which turns out better and get some mechanics up tonight.
 


Darn those whacky Nazi occultists. Man would it feel good to fireball some Nazis. :devil:

Are you full up? I seem to note a lack of healing... I could take a cleric or bard if you see the need. *wanders off to brush up on pathfinder clerics*
 

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