Arcane Power excerpt: Summoning

As DM, I wouldn't mind if the wizard/invoker/druid summons a creature out of combat in order to get info, or have the creature perform some non-combat task. Of course, this uses a daily power up, so the summoner may balk at the cost. But there are roleplaying opportunities there IMO.
I can see massive out-of-combat applications, if you're willing to bend the explanation a bit.

The Wizard's Ghost Sound/Mage Hand/Prestidigitation can be reflavored as summoning.

Some Arcana/other skill rolls can be reflavored as the Summoner summoning something to help him.

You don't have to work in the power framework to have competent summoning.
 

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I don't have my book in front of me, but I seem to recall looking at the druid summon powers and seeing that they're mechanically very similar to these. The low-level summons require standard actions in order to make the creature attack, but higher-level summons require minor actions. I thought that was pretty good, considering that at higher levels, one might expect that the summoner would get better at controlling the creatures. I expect them to have a scaling economy of actions for the wizard summons as well.

Also, the action trade-off seems fair, considering that what you're doing is trading a one-shot attack for an ability to keep an extra attacker on the board, to soak up damage, dish it out, make OAs, and perform other functions like flanking and blocking. So the choice is between smacking the enemy once, probably with an area attack, or smacking it multiple times over multiple rounds, in exchange for your actions. These seem like good "last fight of the day" dailies. Once you fire off your encounter powers at the bad guys, throw up a summoned creature and bust some heads instead of falling back on your at-will powers.

Or, at higher levels, when attacking with the creature is a minor action, you could do both.
 

The big difference with druids summons was that they had automatic actions (that could possibly harm your allies) which cost no action to the druid. (I think they are called instinctive actions?).
 




Wizards aren't doing much with their minor actions anyway, right? Asides from sustaining stuff.

Maybe there'll be a feat where your summons are immune to your own spell effects...

Minor action? The summon fire warrior in the preview requires a standard action to give the attack command.

Maybe I'm reading something wrong, or maybe there will be different summons that can attack with smaller actions, but that's the main reason I liked the druid's instinctive actions.

~
 

Minor action? The summon fire warrior in the preview requires a standard action to give the attack command.

Maybe I'm reading something wrong, or maybe there will be different summons that can attack with smaller actions, but that's the main reason I liked the druid's instinctive actions.

~
I haven't looked - what level is it?

For invokers, low-level summons use Standard, and higher-level use Minor.

-O
 

Agreed. I also don't like that your intelligence modifier is used a modifier to hit and damage in the case of one of the examples. What does my character's intelligence have to do with the creature's ability to strike or do damage?
You are the one calling the creature, so if you're smarter, you get a better one.

Reminds me of Shadowrun Summoning - the caster ability scores didn't directly set the monsters attacks, but it gave you a range of force for spirits and elementals you could reasonably conjure, and the force itself directly defined their ability scores and attacks.
 


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