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High Level and Very high level fighter feats

LightPhoenix

First Post
I actually like all of these, and I think upon testing they would be fine amongst a high-level group.

Pouncing Attack I find to be fine. At best this allows one extra attack, but as CRGreathouse mentioned, it's biggest asset is utility. A high level fighter should be able to find time to do something relatively simple like drink a potion in the middle of an attack. I'm imagining a Fighter/Rogue holding off a bunch of goons with his sword in one hand and working on a lock with the other.

[threadjack]With regards to Dire Charge, I think that a common trend among many of the "Epic" feats, and especially the Fighter-oriented ones, is that they really could be high-level but pre-epic Fighter feats. Dire Charge though just sucks.[/threadjack]

Razor Run and HMDS are fine as written, and the former is quite cinematic.

Brutal Hit is fine, in that you lose the uncertainty of Power Attack but also lose your extra attacks. I kind of see it as a focusing sort of thing... if you are pretty sure you're going to hit, and you really want to take someone down, use this.
 

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glass

(he, him)
Goolpsy said:
dunno what the names are in 3.5 but.. in 3.0 theres a movement action, and a standard action.. A full round action "cost" both the movement and the standard action to use, though it allows a 5 foot step.

No, in either edition.

In 3.0, a Standard Action was and a Full Round Action both took up the full round, but the Standard Action included a move, which could be replaced by a Move-Equivalant Action (hence the word 'equivalent'). There was also a Partial Action, which was a Standard Action minus the move.

In 3.5, a Standard Action is not the same as it was in 3.0. It is in fact pretty much identical to what a Partial Action was. A Move Action is very similar to a Move-Equivalent Action in what it allows you to do, but different in terms of how it fits into the overall structure of actions in the round.


glass.
 


apesamongus

First Post
Michael Morris said:
Razor Run
[General]

You can strike all foes along a single straight-line path.

Prerequisite: INT 13+, Expertise, DEX 13+, Dodge, Mobility, Base attack bonus +8 or higher, Spring Attack, Whirlwind Attack.

Benefit: You may move your speed in a straight line and attack all foes adjoining your path of movement. You do not provoke attacks of opportunity during this movement. You may not attack a foe more than once per use of this ability.

Special: A fighter may select this feat as a fighter bonus feat.
I'd put some strict limitation on distance moved with this. At least limit it to 1/2 movement or 30' or something similarly limiting for high movement characters.

Also, there needs to be some statement about what "adjoining your path" means.

Take...

F - fighter
G - goblin
O - orc
- - empty space

f---o
gggg

If the orc counts as "adjoining" the fighter's path, this feat is really powerful. If not, it's really weak.
 

glass

(he, him)
Li Shenron said:
3.0 and 3.5 are really the same regarding this, only the explanation was changed for better, but not how it works.

The effect is pretty much the same, but how that effect is achieved in rules is quite different, as described in my post above.


glass.
 

LightPhoenix

First Post
apesamongus said:
I'd put some strict limitation on distance moved with this. At least limit it to 1/2 movement or 30' or something similarly limiting for high movement characters.

I'm assuming that you missed the part where it says you move your speed along a straight line... brain fart and all. :)
 

drgonlovr2

First Post
Apesamongus,
I am assuming that this feat could be use with cleave and great cleave aswell, and , honestly, who has a high lvl fighter without power attack, clave, and grt. cleave?
 

Kask

First Post
REGENERATION [GENERAL]
Prerequisites: Con 20, Diehard. Fighter level 10.

Benefit: You gain Regeneration 5 exactly as a Troll.
 

Kask

First Post
This one is a class feature:

Adamantine Being (Ex): At 12th level, a fighter gains spell resistance equal to his current fighter level +15.
 

drgonlovr2

First Post
Ok. Why would a fighter gain spell resistance? What training would a FIGHTER do to get a higher SR than a monk? Seriously, c'mon nowthan l 10. The other one is for a fighter alot higher than L10. You have to consider otherclass getting their feet stomped on.:(
 

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