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Classic trappings of Tharizdun

I didn't know 2E had much reference to Tharizdun, but then again I wasn't playing DnD for most of the 2E era.

Thinking about it, there are a couple of things I could retcon to work with Tharizdun about the session.

There was a purple/black curtain of light that lead us to the pyramid and we had a vision of a magic staff that could be used to gate in an army of gnolls. I'd say it could have easily been a false vision, which instead would have helped to unlock some portion of the dark one's prison. I'd ask, but it is moot, we'll be continuing with our regularly scheduled session next week.
 

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Is Tharizdun still an astral-domain type "God" in 4e? I know he isn't a primordial, but I was wondering if he might be something else. Either a far realm entity, or a being unto himself of pure malevolence.
 

4.0

Tharizdun doesn't exists 4.0 (in a way any can detect in 4.0 reality....some know he suceeded in destroying 3.5 and puppeteered the creation of a world in which things are limited to boundaries that can never breech his now uncontestable eternal dominion).
He was pretty wierd and unbalanced. . sort of weaker but stronger, more a concept to be fit to situations than a rule situations have to fit to. You could make him a primordial far realms entity breeching / pre-existing such limited cosmology but issues arise that subvert 4.0 as would wierd powers, cultists etc as if they cannot warp the patterned predictable system they loose that abberant off-putting unusual edge.
Its a trade.
Best to stick to mobs of demon cultists with pointy hats and good outfits and add flavor text and some ranting spiel and purple highlights to the solo.
 

Tharizdun doesn't exists 4.0 (in a way any can detect in 4.0 reality....some know he suceeded in destroying 3.5 and puppeteered the creation of a world in which things are limited to boundaries that can never breech his now uncontestable eternal dominion).
He was pretty wierd and unbalanced. . sort of weaker but stronger, more a concept to be fit to situations than a rule situations have to fit to. You could make him a primordial far realms entity breeching / pre-existing such limited cosmology but issues arise that subvert 4.0 as would wierd powers, cultists etc as if they cannot warp the patterned predictable system they loose that abberant off-putting unusual edge.
Its a trade.
Best to stick to mobs of demon cultists with pointy hats and good outfits and add flavor text and some ranting spiel and purple highlights to the solo.

Check the DMG. You're 100% wrong :)

He's known as the Chained God, and is a deity.
 


Actually, it's not so bad.

1) Tharizdun was a "god" in 3.x, see the Lords of Madness book. (Sure, the Olympian idea we have is nice, but it isn't the only take on a pantheon's members.)

2) Technically Cthulhu is one also. You're not dumping on him, or the rest of the Mythos, so how is having a mythos analog in 4e a problem? Same status, same purpose in-game.

3) Primordials are only kinda sorta the analog of the Mythos, in that they're weird, so far non-humanoid, and chaos-oriented. FR primordials aside, of course. Their deity-level.

4) I hope this doesn't ruin anything for you:
Tharizdun is basically an Astral deity who found this weird black stone that pulsed with evil. It got tossed into the Elemental Chaos, and became the Abyss. Now the EC is filled with demons, where before it was (I suppose) morally neutral. Also, Tharizdun is effectively the abyss, or worse the reason the abyss exists. Whatever that stone is, who knows.


So yeah, get your CoC jollies out. Tharizdun is in 4e.

Trappings: Watch the movie Dark City. Watch the movie Dagon. Re-read or copy all the ToEE trappings.

really, think of the effect you're trying to generate. THEN and *only* then, think up the elements that would get you that effect.

If you want them thinking about entropy, have broken, twisted clock gears floating in the air.
 

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