Saeviomagy
Adventurer
I find that as a player, solos tend to become boring grinds once we stop discovering new things about them and the encounter.
ie - so far every solo has been cool and interesting, but once we've figured out their tactics, the fight is just a lot of roll, roll, roll, mark off hps, roll, roll, roll.
I think solos would be much more epic if they had extra powers that trigger not only on bloodied, but also at 75% and 25% hitpoints.
ie - so far every solo has been cool and interesting, but once we've figured out their tactics, the fight is just a lot of roll, roll, roll, mark off hps, roll, roll, roll.
I think solos would be much more epic if they had extra powers that trigger not only on bloodied, but also at 75% and 25% hitpoints.