(Some slight spoilers for KotTW ahoy)
...
Some time back, I bitched about a long ass fight in the Trollhaunt Warrens, against nothics with area-daze attacks and troglodytes who gave you penalties to hit. This combination resulted in a locked-down fight where everyone whiffed a lot, which was boring. There were also other fights in previous modules that were similarly grindy, and I was hoping this wasn't going to be a continuing trend.
Since then we've fought...
- a troll druid underboss, landing 3 critical hits on him within the first round, and taking him down in 2 rounds. The rest of the fight took a little bit longer, but not much.
- a troll leader of sorts, and his pack of trogs. The troll again went down in 2 rounds, and the trogs got wasted by AoE attacks.
- the King of the Trollhaunt Warrens himself, He-Whose-Name-I-Can't-Remember. We were 200 XP short of a level and we jokingly asked for another fight, so the DM obliged. This was the 5th fight of the day and we were almost out of dailies, and we kicked his ass.
- waves of monsters who attacked the local town, including wyverns, ogres, more trolls and trogs, and some weird plant monsters. We again kicked all their asses.
- a black dragon. Who put up her darkness cloud once the fight got to close quarters. We ignored it and kicked her ass anyway. (The dice were hot for us that session.)
- a hag and some troll skeletons. The rogue rolled a 1 on his first attack on the hag, I turned it into a 20 with Unintended Feint and a good reroll, and we metaphorically exploded her in 1 round. Over the next 3-4 rounds we similarly exploded the skeletons, but literally this time. The chain detonation when the skeletons set each other off was beautiful to see.... except maybe for the rogue, who was caught in the middle.
- the King of the Trollhaunt Warrens AGAIN, resurrected via some plot-device magic and obviously wanting more punishment after his first asskicking. We took down his bodyguards first, and then him for the 2nd time, all in 5 rounds.
3 sessions with nary a hint of grind in them. Just great fights, with good teamwork and tactics helping to ensure a successful outcome.
I suspect part of this might be because the DM has replaced the annoying nothics (with the area-daze) with less-annoying ones. I wouldn't know because I haven't read the module, but we haven't met any of the former since that original grind fight. Part of it might also be by good use of broken powers.
The cleric has the divine oracle PP with a per-encounter critical hit on demand, and there's a ranger (nuff said). Still, we did just fine when we didn't have the cleric last session, and also the one before that without the ranger. So I guess we must be doing something right.
Of course, now that I've posted this, karma will demand that our next session will be grindy as heck. We're about to hop off to the Feywild where the final confrontation with the troll King is likely to take place. He's only been an elite the first two times, and I'm betting he'll be a solo for the next one. That might be a bit different.
...
Some time back, I bitched about a long ass fight in the Trollhaunt Warrens, against nothics with area-daze attacks and troglodytes who gave you penalties to hit. This combination resulted in a locked-down fight where everyone whiffed a lot, which was boring. There were also other fights in previous modules that were similarly grindy, and I was hoping this wasn't going to be a continuing trend.
Since then we've fought...
- a troll druid underboss, landing 3 critical hits on him within the first round, and taking him down in 2 rounds. The rest of the fight took a little bit longer, but not much.
- a troll leader of sorts, and his pack of trogs. The troll again went down in 2 rounds, and the trogs got wasted by AoE attacks.
- the King of the Trollhaunt Warrens himself, He-Whose-Name-I-Can't-Remember. We were 200 XP short of a level and we jokingly asked for another fight, so the DM obliged. This was the 5th fight of the day and we were almost out of dailies, and we kicked his ass.
- waves of monsters who attacked the local town, including wyverns, ogres, more trolls and trogs, and some weird plant monsters. We again kicked all their asses.
- a black dragon. Who put up her darkness cloud once the fight got to close quarters. We ignored it and kicked her ass anyway. (The dice were hot for us that session.)
- a hag and some troll skeletons. The rogue rolled a 1 on his first attack on the hag, I turned it into a 20 with Unintended Feint and a good reroll, and we metaphorically exploded her in 1 round. Over the next 3-4 rounds we similarly exploded the skeletons, but literally this time. The chain detonation when the skeletons set each other off was beautiful to see.... except maybe for the rogue, who was caught in the middle.
- the King of the Trollhaunt Warrens AGAIN, resurrected via some plot-device magic and obviously wanting more punishment after his first asskicking. We took down his bodyguards first, and then him for the 2nd time, all in 5 rounds.
3 sessions with nary a hint of grind in them. Just great fights, with good teamwork and tactics helping to ensure a successful outcome.
I suspect part of this might be because the DM has replaced the annoying nothics (with the area-daze) with less-annoying ones. I wouldn't know because I haven't read the module, but we haven't met any of the former since that original grind fight. Part of it might also be by good use of broken powers.

Of course, now that I've posted this, karma will demand that our next session will be grindy as heck. We're about to hop off to the Feywild where the final confrontation with the troll King is likely to take place. He's only been an elite the first two times, and I'm betting he'll be a solo for the next one. That might be a bit different.