Well, I was taking your question a different way: How much harm has Hasbro done to their business partners in denying them a stream of revenue?
That is: I took "the industry" as "RPG business entities other than Hashbro", and "fan driven products and utilities".
My read is that Hasbro doesn't care about the industry as a whole: They are focused on their own bottom line. I think that they think that they can weather the damage to the industry as a whole, because they are the market leader.
I think, though, that the market as a whole ought to be building bridges, not burning them: Pen and paper RPGs must survive in a market that also contains MMORPGs, and Multi-Player shooters.
(On the other hand, maybe Hasbro has seen that the only way to survive is to dramatically alter the business model: Don't compete with online games; ride in their wake. Switch to a subscription model with sales driven by power cards, miniatures, and the online character generator. But, even if that is the case, then what they seem to be doing is cutting and running, and don't intend to share the lifeboat when they reach it.)