Leif
Adventurer
One of my favorite things about spells in D&D prior to 4E was that, while the game mechanics were given in the rules, the fluff, that is, the subjective appearance, sound, etc. of the spell was more nebulous and could be altered at the whim of the caster. Maybe one Wizards Magic Missile would always look like a bolt of shimmering green force, or maybe the color of the force would change like a mood ring, revealing the wizard's emotional state of the moment. But with 4E, all of the fluff is given in the power's description.
Now, I'm not trying to start any big fights or anything, but SO WHAT? Just because they claim to know what the powers look like in your game, it's still YOUR game! I recommend keeping the crunch mechanics of the various powers as written, but as long as you abide by the one 'rule,' I don't see any reason why the power's effects can't be personalized. We're in the process of trying this in my 4E game being played here. (But since I just now thought of the idea, we haven't had a chance to do much with it yet.) Also, I have an idea that one or two of my players have already been doing this, but I'm not really sure. Let's face it, with all these powers, even for 1st level characters, it's a very daunting task for a DM to be familiar with ALL of them. I haven't even tried and already I admit defeat. But, anyway, I shall let my players know that, as long as they keep the crunch effects of the powers as written (damage, slide, push, pull, etc.) they can take liberties with the fluff of the power to make it more their own.
Or, at least, that's what I'm thinking now. And I really want to know if it works, too. Any thoughts?
Now, I'm not trying to start any big fights or anything, but SO WHAT? Just because they claim to know what the powers look like in your game, it's still YOUR game! I recommend keeping the crunch mechanics of the various powers as written, but as long as you abide by the one 'rule,' I don't see any reason why the power's effects can't be personalized. We're in the process of trying this in my 4E game being played here. (But since I just now thought of the idea, we haven't had a chance to do much with it yet.) Also, I have an idea that one or two of my players have already been doing this, but I'm not really sure. Let's face it, with all these powers, even for 1st level characters, it's a very daunting task for a DM to be familiar with ALL of them. I haven't even tried and already I admit defeat. But, anyway, I shall let my players know that, as long as they keep the crunch effects of the powers as written (damage, slide, push, pull, etc.) they can take liberties with the fluff of the power to make it more their own.
Or, at least, that's what I'm thinking now. And I really want to know if it works, too. Any thoughts?
Last edited: