Imaro
Legend
Forked from: GTS 2009 D&D Seminar - the Rouse discusses D&D
Yes, but what I think both of you are missing is that... "It's always been like that." becomes less and less of an argument with any validity as people gain easier access to other rpg's. I mean honestly I remember when D&D was the only rpg I knew about... but that time has long since passed and I tend to compare D&D, at least when it comes to my money, with a much wider range of games now.
Remathilis said:Heh, tell that to the people still complaining about removal of the Vancian casting system.
D&D has always had a strong tendency to "combat first, everything else second" Sure, plenty of us played D&D with less reliance on dungeons and more on other types of adventures (mysteries, social encounters) but the rules have always been flimsy on it. Clever DMs either didn't bother with rules for RP, or they created them on the spot.
Pop quiz: How many pages in the AD&D1e PHB are devoted to a non-combat skill system? How many are devoted to obscure pole-arms? Case. In. Point.
In other words doing the same thing over and over again, because we did it last time will probably, slowly but eventually, loose WotC a significant portion of their customers (especially as I have the last edition where you gave me the exact same gameplay experience as before.) as they discover other games that meet their needs better or just accomodate a wider variety of desires. One of the reasons, amongst many, I enjoy Reign more than D&D is esoteric disciplines. Not only does Reign give me special combat maneuvers... but it gives me ancient secrets (special maneuvers and knowledge) with skills as well. D&D 4e could have easily done this with the 4e power structure... but they didn't and thus Reign offers me tactical combat and an interesting system for skills, while 4e doesn't... all IMO of course.
Remathilis said:See, I don't buy that. 3e promised a "return to the dungeon" feel. Necromancer games and Goodman's DCCs (two of the top sellers in 3PP) sold themselves on that 1e dungeon crawl feel. There are retro-clones all over the place promising that feel of late 70's game play. I don't foresee D&D's primary playstyle (dungeons) fading anytime soon.
In the end the game should evolve, not just in it's presentation and media (DDI) but also in what it offers in gameplay. I think a prime example of this is when you look at SWSE vs. D&D 3.5, the addition of talents evolved the game into a direction where character concepts outside of combat had interesting choices and advantages.
Remathilis said:Are you talking about Saga edition? Where your non-combat related feats consist of skill focus, linguist, and skill training? Its nearly impossible to build a Saga PC that can't kick-ass in combat! (Then again, this is Star Wars were senators are crack-shots and the Imperial Chancellor is a Sith Lord, so...)
Remathilis said:I just don't see D&D's emphasis on combat being a primary focus going away in any edition. Its too central to D&D's identity.